WiP in WiP, post your screenshots!

LeSwordfish

semi-trained quasi-professional
aa
Aug 8, 2010
4,101
6,597
2C7C8B45608E3DB01D59FBF2BBBFDB32CEC6BE9F

CCB085D3A7D545FF99D373490FC2A736C2A7A08A

FB52F7FB569F76C58A756084E6153533AA319F07

9D992D47F16723B5CCED5C2A34726C6D88615716

55B517B62BDE91B167F92B96B746C1E9EF427166


I did a #72hrjam on Crusoe and didn't get nearly as much done as I wanted, but what i DID get done, I like.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,573
pretty happy with how D is looking
O5IkWeZ.jpg


C has had a few changes as well

o8qRyUN.jpg


and E is starting to shape up nicely

Sha0Sid.jpg

Nice work, I like the layering in this.

I'm afraid though that you're going to have decent macro-gameplay, but your micro-gameplay is lacking. Get some crates, or something to use for cover in there. Things that players can use to quickly get a slight, localized height adventage on. Props for scouts to skip around on, and for spys to on-the-fly swap disguises or cloak.
 

sooshey

:3c
aa
Jan 7, 2015
514
410
pretty happy with how D is looking
O5IkWeZ.jpg


C has had a few changes as well

o8qRyUN.jpg


and E is starting to shape up nicely

Sha0Sid.jpg
Based just on the screenshot, it looks like C isn't really the focal point of its area. It may help to put it on some concrete platform to draw attention to it.
 

MaccyF

Notoriously Unreliable
aa
Mar 27, 2015
915
1,545
Nice work, I like the layering in this.

I'm afraid though that you're going to have decent macro-gameplay, but your micro-gameplay is lacking. Get some crates, or something to use for cover in there. Things that players can use to quickly get a slight, localized height adventage on. Props for scouts to skip around on, and for spys to on-the-fly swap disguises or cloak.

yeah definitely going to get onto that, atm i'm focusing on getting the major shapes down
 

sooshey

:3c
aa
Jan 7, 2015
514
410
I made progress on point A, but I would like some feedback on it. (I know there's hardly any cover yet, I'll get to that)
De1of77.png

WfuT95h.png
 

AsG_Alligator

qhull precision error
aa
Aug 5, 2016
620
1,223
h8MrlJN.jpg

Professionally-made markings. Blue lines are currently available routes, purple are routes I'm planning to add. Red is for RED's spawn.
 

Jusa

aa
May 28, 2013
380
620
6XadpOw.png


First models for tf2 done!

Now to figure out why the collision model on the concave cap platform is all messed up :v

WARNING: COSTLY COLLISION MODEL!!!! (215 parts - 40 allowed)

oops
 
Last edited:

nickybakes

You should've played Rumbleverse
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Jul 28, 2015
912
1,741
6XadpOw.png


First models for tf2 done!

Now to figure out why the collision model on the concave cap platform is all messed up :v
You were probably already going to change this, but I feel the texture could use more wear and tear, and more gray colors instead of a solid blue. (Talking about the ray gun and the teslas).
 

Sheltr

L3: Member
Feb 24, 2011
107
73
When I make Collision models I tend to make a simple model around it then use that to make the collision rather then the 'real model itself' you will learn work arounds and little tips along the way, I've been modeling for source for a while now if you need some help you can add me on steam and I'll try my best ;)
 

AsG_Alligator

qhull precision error
aa
Aug 5, 2016
620
1,223
Source lighting, why do you always forsake me:
ZTwtu3N.jpg

Notice how the cart and viewmodel appear to be lit even when they are in the shadow of that tree.