WiP in WiP, post your screenshots!

Oct 6, 2008
1,968
451
So, among everything else, i'm still working on Hierarch RC3. Currently i'm trying to increase the believability of the OOB area. The goal is to not break immersion unless you're noclipping around there. Most of this stuff is only visible if you jump into the death pit, but hey, it is there, and my optimization took down the load enough to include it.

Still working on the light though. I wasn't able to get light down into the deathpit without destroying the lighting of the map, so it is artifical, but i think it's not too recognizable. Still working on that rock in screenshot 2 though.
wip01.jpg wip02.jpg

I really liked it but I think you would do better if to made the section of the walls that merge with the cliff into a stone foundation.
 

Yrr

An Actual Deer
aa
Sep 20, 2015
1,318
2,760
Afaik Rexy's models aren't usable if a map is bought, due to his non-compete agreement.
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,325
1,867
Just use all of it, and whoever sues you is the owner.

Aye, if only it was that simple.

They (The BulletCrop pack makers) are French, I believe, so I doubt that they'd sue you.

Also, I'm planing out a (game mode yet to be determined) map set in Ancient Greece with modern technologies. The current name is "Neogreece", but I'm wondering if any of you have a better name idea.
 

B!scuit

L5: Dapper Member
Aug 12, 2016
206
267
I have derailed this thread and for that I am deeply sorry. Here's a KotH map I made yesterday instead of getting my payload map tested.
sketch.jpg koth_wasteland_a10002.jpg koth_wasteland_a10004.jpg koth_wasteland_a10005.jpg koth_wasteland_a10006.jpg koth_wasteland_a10007.jpg koth_wasteland_a10008.jpg koth_wasteland_a10009.jpg koth_wasteland_a10010.jpg koth_wasteland_a10011.jpg overhead.jpg tf2_still_japanese.jpg
I'm sorry for derailing 3: