The ceiling supports were more added for pizazz than realism. I was planning on going back and making them a bit more realistic. I was gonna have more ventwork around the spawn area, but I was having some trouble with the props, so I might not do that. As for those tiles, I think they look fine, but I see your point.Those ceiling supports are probably too thin and too far away from the ceiling. I would raise them and make them wider/thicker. Also, instead of keeping those ceiling duct props in the corner, I would make them more apparent or go for some other design which covers more of the ceiling. It's fun to have them wind around light props and such.
Another note which isn't that big of a deal is that the tile floor you're using is mostly used sparingly in that spawnroom theme. Or, it indicates some important area or smaller room. Larger rooms use the fainter, white tiles instead. This is just if you want to keep consistent with the other maps.
If you study the stock maps with this theme you'll probably see what I mean.
example
So, among everything else, i'm still working on Hierarch RC3. Currently i'm trying to increase the believability of the OOB area. The goal is to not break immersion unless you're noclipping around there. Most of this stuff is only visible if you jump into the death pit, but hey, it is there, and my optimization took down the load enough to include it.
Still working on the light though. I wasn't able to get light down into the deathpit without destroying the lighting of the map, so it is artifical, but i think it's not too recognizable. Still working on that rock in screenshot 2 though.
Have you asked @Rexy about using his "Chairman" model and modifying it?
A cart blueprint for pierce's atomic project.
Rexy isn't really active anymoreHave you asked @Rexy about using his "Chairman" model and modifying it?
I didn't know that, still that seems like a pretty great idea for a payload modelRexy isn't really active anymore
Afaik Rexy's models aren't usable if a map is bought, due to his non-compete agreement.
Its how companies make money, its how the world worksGee, how selfish.
The more annoying one is the Maritime stuff, that one is the worst! So much good stuff that no one has anyidea of the creators.That's fine, but it doesn't change my opinion on it.