Kill_the_Bug
aa
- Oct 6, 2008
- 1,968
- 451
So, among everything else, i'm still working on Hierarch RC3. Currently i'm trying to increase the believability of the OOB area. The goal is to not break immersion unless you're noclipping around there. Most of this stuff is only visible if you jump into the death pit, but hey, it is there, and my optimization took down the load enough to include it.
Still working on the light though. I wasn't able to get light down into the deathpit without destroying the lighting of the map, so it is artifical, but i think it's not too recognizable. Still working on that rock in screenshot 2 though.
I really liked it but I think you would do better if to made the section of the walls that merge with the cliff into a stone foundation.