1. Blends can only use a single ssbump, or one to two normal maps.
2. Using an ssbump as a normal will result in the texture looking brighter.
blendrockgroundwallforest uses a normal map for the cliff with an ssbump for the grass, and $ssbump was not enabled. This results in the grass being brighter than usual.
So, use blendrockgroundwallforest001, which doesn't have any normals, or create your own blend to make use of normals. You'll need to get a flat normal for the grass to prevent an unnatural shadow seam between the displacements.
2. Using an ssbump as a normal will result in the texture looking brighter.
blendrockgroundwallforest uses a normal map for the cliff with an ssbump for the grass, and $ssbump was not enabled. This results in the grass being brighter than usual.
So, use blendrockgroundwallforest001, which doesn't have any normals, or create your own blend to make use of normals. You'll need to get a flat normal for the grass to prevent an unnatural shadow seam between the displacements.
Last edited: