Malachite Man
L6: Sharp Member
- Oct 16, 2015
- 378
- 225
So im trying to detail Supplytrack
Had a spare few hours to do some mapping yesterday. Started greyboxing a new payload map. Think it's coming along nicely, but there's a killer sight line down the middle that i really don't want to deal with.
something about this screams cs:go, but for the life of me, i can't figure out what it is
something about this screams cs:go, but for the life of me, i can't figure out what it is
For some reason when I'm making RED buildings I got plenty of ideas, but when it comes to BLU... I got very few ideas. Maybe it's just lack of good textures for BLU buildings...
I don't really like these metal textures though - these vertical holes make these textures look very repetitive:
RED has variety of brick and wood textures for their buildings, along with some metal textures.
BLU on the other hand has very few concrete and metal walls...
RED architecture has always been more interesting and more fun to detail compared to BLU. Look at 2fort or Well for example.For some reason when I'm making RED buildings I got plenty of ideas, but when it comes to BLU... I got very few ideas. Maybe it's just lack of good textures for BLU buildings...
welcome to the future of mapping
IT'S HAPPENING
holy shit how did you manage to automate cubemap generation?