Sound. Gotta have sound.Almost done with my first detail entry
Download if you want to run around it: https://www.dropbox.com/s/4e2xxqxzg731rt1/room2016_exactol.bsp?dl=0
There's not a lot of dynamic shadows stuff going on there though. Just the Scout's shadow, but that's done on countless maps.Dynamic shadows done perfectly.
Talking about these:Dynamic shadows aren't controlled by the light_environment, and it sounds like you had low and high quality shadows enabled at once. But at this point im not sure which type of shadow you mean, and especially not which maps.
They still look painted? I made custom ones to look like decals, what could I do to make them look more like decals?You still have painted overlays on glass though. Looks odd.
lower the opacity so they're slightly see-through and get the reflectivity properties the same as the glass it's placed onThey still look painted? I made custom ones to look like decals, what could I do to make them look more like decals?
That looks awesome! But unless you know something I don't, that is not an Egyptian-style pyramid.
Intercept after adjusting some light and fog
https://en.wikipedia.org/wiki/Pyramid_of_DjoserThat looks awesome! But unless you know something I don't, that is not an Egyptian-style pyramid.
That's one way to make an entrance. Holy balls. Looks fokn brilliant.Hi!
Most of you probably won't remember me — I am the author of cp_dusk, a map which I finished in July 2012. After that I went into a long mapping coma — lots of other things happening in my life kept me busy, but I kept checking what's going on in the mapping world from time to time anyway.
I'd like to let you know that I've recently begun working on a new mapping project (mostly detailing so far, cause that's what I've been longing for the most) and I'll be around again, so — to those of you who remember me — hello again, it's been a looong while!
Anyway, enough of my shitty welcoming speech, here are the screenshots: