Little concept I made for a 3 CP attack/defense map without a name so far. A badlands desert theme as the exterior as well as having some spytech themes on the inside, with textures just to get inspiration before moving them to dev so its easier on my computer for then.
The land before the first point, without any cover and basic displacements.
The inside and out of the first points enclosure so far, just to add some spatial feel for now. I originally was going to have red spawn here, but decided not to but just haven't moved them out yet.
Blu's base in its current state, allowing for counter-sniping, having a dustbowl style building.
Before the main point, the goal is to have multiple routes and cover points, along with a tunnel to space players out and focus more on the best way to get there, although classes with more mobilty can easily get through, while slower classes like the medic or pyro are more suited to the tunnels or alternate routes.