WiP in WiP, post your screenshots!

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,325
1,866
Guess the movie
ZAR66Xf.jpg
One of Steven King's Mini-series, right?
 

ZeSpice

L2: Junior Member
Mar 17, 2014
94
34
44793f58e3.png

Trying to modeling for tf. Chosen simple farm model. But don't know if it tfish enough. My texture skill is low. .-. And don't know if it enough detailed for wooden.
 

MaccyF

Notoriously Unreliable
aa
Mar 27, 2015
915
1,545

Bull

L4: Comfortable Member
Aug 30, 2011
193
144
A new 5cp project, with cliffs and cool platforms! Sorta.

a8cb4af393.jpg
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,850
A new 5cp project, with cliffs and cool platforms! Sorta.

-snip-

Woah, full healthpack in a major combat zone. Honestly, I would suggest removing that platform entirely (or at least shrink it) unless it's going to be over another gameplay space.
 
T

The Asylum


Controlled with timed toggle outputs so precise that I've lost count how many recompiles I went through
 

YM

LVL100 YM
aa
Dec 5, 2007
7,158
6,079
mute your damn music when making videos jeez.

What's the purpose of this exactly? Surely something like 1 rocket = 1 bullet = 1 point. which is odd
 

Lain

lobotomy success story
aa
Jan 8, 2015
723
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I think that could be cool for a base defence kinda thing, where instead of a control point players have to shoot at a core with a metroid-boss-like weak spot.
 
T

The Asylum

What's the purpose of this exactly? Surely something like 1 rocket = 1 bullet = 1 point. which is odd

This was just me showing off a working scoreboard using as little entities as possible. The "buttons" there were just so I could manually control the train's input commands, adding 1 or 2 points at a time as needed.

As for what it's true purpose is? Well, if you haven't been following my last few posts, I'll just say that the actual scoring is triggered by phys objects...
 

HQDefault

...what
aa
Aug 6, 2014
1,056
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I'm making a game :)
I've already made some concept sketches, my idea is I want to make a bullet-hell FPS, 1 hit and you're dead. It's inspired by TF2 and Doom, and it's just this idea that I've had floating around in my head for years, I've been putting all the pieces together for the past at least 9 months now, and I think I'm finally ready to get started.
POGKU6K.jpg

GEJAh0m.jpg

o0aSJoB.jpg
 

Bull

L4: Comfortable Member
Aug 30, 2011
193
144
Woah, full healthpack in a major combat zone. Honestly, I would suggest removing that platform entirely (or at least shrink it) unless it's going to be over another gameplay space.

Yeah it's a bit hard to see from this perspective but it's actually quite a hassle to get to the health pack, as seen here in another screen:

XBNVIIQ.jpg


It's impossible to get to the health pack from the upper platform :)
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
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Full health kits typically don't go over well on symmetrical maps, especially 5CP.