Now for the Cactus Canyon style payload version, both multi stage and single stage...
In that case, would it be possible to create a new .fdg file, like this one - http://forums.tf2maps.net/downloads.php?do=file&id=5437It's not possible to filter by class.
This pack doesn't add functionality to Hammer, Source, or TF2. It just makes existing options and entities more accessible.
No, you're misunderstanding what a FGD does. Think of it like a dictionary or encyclopedia that defines a bunch of entities and their properties. Dictionaries don't create new words; they define existing ones. That's what the ABS pack does, essentially: gives us better definitions.Werewolf [UK];331434 said:In that case, would it be possible to create a new .fdg file, like this one - http://forums.tf2maps.net/downloads.php?do=file&id=5437
Fair enough. Was just wondering if it were possible, thanks for the explanation though.No, you're misunderstanding what a FGD does. Think of it like a dictionary or encyclopedia that defines a bunch of entities and their properties. Dictionaries don't create new words; they define existing ones. That's what the ABS pack does, essentially: gives us better definitions.
The FGD you linked does the same thing, but for a newer entity that ABS hasn't yet included, or maybe an entity from another Source game that happens to also work in TF2. So because there's no way for TF2 to send class information to servers or map entities without server mods, that functionality can't be added to a FGD, new or old.
Is it possible to add a particle browser to the info_particle_system entry in the fgd? Portal's SDK lets you browse for particles, I'm not clear if that's functionally available in 2013 or is Portal SDK specific.