Our servers are now running a Steam Workshop rotation, if you'd like your map to be considered for inclusion on our rotation, post in the rotation discussion thread

Or, if you just want to play some of the best community maps the Workshop has to offer, you can join our servers by clicking these links:

The Summer 2016 7.2 Hour Contest!

Discussion in 'Contests' started by LeSwordfish, Aug 11, 2016.

  1. KubeKing

    aa KubeKing Daniel's Same Base

    Messages:
    1,061
    Positive Ratings:
    855
    Geez I love this community. Thank you so very much.

    This contest was a blast to take part in. Now we've got a ton of good alphas to playtest. Thank you @LeSwordfish for doing such a wonderful job hosting.
     
    • Agree Agree x 3
    • Thanks Thanks x 1
    • Like Like x 1
  2. Startacker

    Startacker L3: Member

    Messages:
    108
    Positive Ratings:
    80
    I have learned one thing though:
    I really, really enjoy streaming, thanks to everyone who watched!

    EDIT: I'm streaming, but it's not showing up on the Streams tab.
     
    • Like Like x 1
    Last edited: Sep 20, 2016
  3. Corvatile

    aa Corvatile let's not

    Messages:
    348
    Positive Ratings:
    884
    Thanks to everyone who voted for Ranchhouse, even if I did apparently spell 'Conagher' incorrectly on the sign and nobody told me until just now.

    [​IMG]
     
    • Like Like x 2
    • Agree Agree x 1
  4. PevWolf

    aa PevWolf Un-Notable Member

    Messages:
    120
    Positive Ratings:
    59
    announced soon!

    Angry-Meme-Face-Png-10.png
     
  5. Yrr

    aa Yrr An Actual Deer

    Messages:
    889
    Positive Ratings:
    1,514
    happy to see all the winners are maps i gave 5s
     
    • Thanks Thanks x 1
    • Agree Agree x 1
  6. Davekillerish

    aa Davekillerish Lvl 1: Respectfully Disagree'd Member

    Messages:
    1,405
    Positive Ratings:
    749
    Can we see the votes and feedback for the detail entries or a link to that information?

    Also CONTEST HYPE!
     
  7. dryerlint

    dryerlint L5: Dapper Member

    Messages:
    202
    Positive Ratings:
    182
    Good job, everyone! The winners honestly look almost like normal-quality maps, you could barely even tell that they were made in only 7.2 hours.

    Can't wait to see what the next contest will be!
     
  8. killohurtz

    aa killohurtz

    Messages:
    827
    Positive Ratings:
    935
     
    • Thanks Thanks x 2
  9. Funnystuf

    Funnystuf L1: Registered

    Messages:
    34
    Positive Ratings:
    21
    Well, I may not have won, or even come runner-up, but it was still fun to enter. Thanks for hosting this, guys.
     
    • Agree Agree x 1
  10. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

    Messages:
    3,883
    Positive Ratings:
    4,862
    Full judging results can be found here: Layout, Detail.
     
    • Thanks Thanks x 8
    • Like Like x 2
  11. Paper Shadow

    Paper Shadow L1: Registered

    Messages:
    20
    Positive Ratings:
    14
    I'm so embarrassed by my incorrectly packed layout entry, and while I can complain about the lack of an obvious packing tutorial, the only person I can truly blame is myself for adding the custom content in the first place... -_-'

    Congrats to the winners and participants. It'll be interesting to see what layout entries continue to get development and what detail entries inspire map detailing...
     
  12. Nick

    aa Nick Joe Jiggleton

    Messages:
    828
    Positive Ratings:
    1,354
    I'm very happy with the feedback I received. I definitely bit off more than I could chew though, by trying to make a whole town/island in such a small amount of time.

    Thanks @LeSwordfish for hosting the contest! I can't wait for the next major one, as it'll be my first since I've become an active member on this site!
     
    • Thanks Thanks x 1
    • Agree Agree x 1
  13. Jeddyk

    Jeddyk L1: Registered

    Messages:
    13
    Positive Ratings:
    13
    even tought i didn´t win i had a blast in this contest , cant wait for the next one ;) well deserved winners
     
    • Thanks Thanks x 1
    • Agree Agree x 1
  14. dryerlint

    dryerlint L5: Dapper Member

    Messages:
    202
    Positive Ratings:
    182
    Well, I managed to score second-to-last place... yay? ¯\_(ツ)_/¯

    Did take back a bunch of awesome feedback though. Never thought roof thickness would be such a big issue; I'll definitely keep that in mind for the future. And it was a lot of fun to try and get something out in only 7.2 hours.

    Thanks to everyone who voted and gave feedback!
     
  15. Davekillerish

    aa Davekillerish Lvl 1: Respectfully Disagree'd Member

    Messages:
    1,405
    Positive Ratings:
    749
    I did fairly well, but a bit of that feedback is useless to me.
    "Prop library" gee thanks, no context or furthering what you meant by that.
    I can assume it means I used too many props, but I personally disagree with that.
     
  16. Yrr

    aa Yrr An Actual Deer

    Messages:
    889
    Positive Ratings:
    1,514
    I would say too that it does seem like you tried to use as many props as possible tbh.
     
  17. Davekillerish

    aa Davekillerish Lvl 1: Respectfully Disagree'd Member

    Messages:
    1,405
    Positive Ratings:
    749
    You can say that, and I get why you would say it, but I think I didnt use a wide variety or mass spamming of props given the size of the map.

    (unlike my spawnroom detail entry which was prop spam sadly)
     
  18. Yrr

    aa Yrr An Actual Deer

    Messages:
    889
    Positive Ratings:
    1,514
    Honestly I'd just take from that that your idea of what too many props is isn't the same as other people's, and that you should maybe use less in future.
     
    • Agree Agree x 2
  19. killohurtz

    aa killohurtz

    Messages:
    827
    Positive Ratings:
    935
    Looking through your entry's screenshots, I can definitely see where people got the propspam impression. Imagine the scene with all the props removed - all that's left is a flat beach and bare, unbroken walls. Maybe the actual prop count is fine for a map of that size, but you should rely less on props and more on brushwork to create visually interesting scenes in the future.
     
    • Thanks Thanks x 1
    • Agree Agree x 1
  20. MegapiemanPHD

    MegapiemanPHD Doctorate in Deliciousness

    Messages:
    719
    Positive Ratings:
    264
    Failure was a failure, no surprise there.