Please add more exits onto the spawn rooms if you can! I think a lot of people like Dustbowl for its long rounds and war of attrition, but nobody likes being spawncamped.Can confirm, @Walter and I will remake Dustbowl into something appropriate for this update. He's a sound design genius (and since there are B17s in this pack which are big and scary when grouped in formation we'll have something that makes it sound even scarier), and together we'll try to make Dustbowl into something that people won't go "oh god not this map again" over. We'll start with the 72hr Jam next week, and try to get a lot of things done within that timespan. Luckily Dustbowl has been in this game for 9 years now, so we kinda know how it plays, making thinking of improvements a heck of a lot easier.
Stay tuned!
Hey I just realized that the cobblestone textures not only have baked-in shading, but have no bumpmaps. What's up with that?
All the folders (materials, models etc.) should go into the tf folder found in steam/steamapps/common/team fortress 2I've been having trouble installing the asset pack into hammer, and I'm very new to installing assets to hammer. Could someone explain to me where the files should go?
Edit: Thanks for helping me out iiboharzAll the folders (materials, models etc.) should go into the tf folder found in steam/steamapps/common/team fortress 2
Inside the Frontline! Supply Drop there should be several folders. materials, models, and particles, as well as a few .vsbp files. Drop these files into the tf folder.Wait, do they go into seperate folders within tf or just drop them into tf?
be sure to take advantage of nodraw!I'm done with most of the prop work at the end of my PLR map. I'm really happy with how it's turned out, at least for my very first map.
wanna know how to make layoutsHey guys, I need some help. I'm designing a CTF map based on trench warfare, but I need some ideas for layouts as I've never made a map before in my life. Could someone draw an ideal topdown so I have an idea of where to lay my trenches?
Huh. I went looking just now, and there is a normal map texture... that's commented out, incorrectly identified as an ssbump, and has its green and blue channels switched somehow. How very curious. Hey Crash or somebody, I don't suppose you could get in touch with Valve and ask them to fix that? Sounds like there was originally meant to be a working bumpmap for those, and so long as there's a texture taking up space in the game files anyway... There's also some alternate versions of the Tudor walls that supposedly have ssbumps but they're all just this generic one that's almost all flat; I suspect that was a mistake, since the Tudor walls would look great with some actual self-shadowing under the wood. Might wanna ask about that too.I was basing that off the existing cobblestone, used in Medieval and such, that didn't use bumpmapping, surprisingly!