Team Fortress 2 Update Released

tf2.com

L13: Stunning Member
Jun 16, 2010
1,186
712
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed another exploit that allowed clients to have an out-of-date, corrupt, or modified version of items_game.txt
  • Fixed clients not downloading *.dx80.vtx, *.dx90.vtx, and *.sw.vtx files from servers running custom content
  • Fixed sv_pure defaulting to -2 instead of 0
  • Fixed font issues for Mac clients
  • Made the Spellbook Magazine a base action slot item for players to equip and use when playing on a server that uses Halloween Spells
  • Fixed not being able to wear Halloween-restricted cosmetic items on Halloween maps outside of the regular Halloween and Fullmoon events
  • Halloween spells can now be enabled and controlled on servers via ConVars tf_spells_enabled and tf_player_spell_drop_on_death_rateHalloween spells can now be enabled by map authors via HolidayEntity by setting the flag HalloweenSetUsingSpells

Source: TF2.com
 

TyeZenneth

L6: Sharp Member
May 31, 2014
340
294
Neat-spiderman.gif

I'm surprised it took so long to enable Halloween items on Halloween maps.
 

tf2.com

L13: Stunning Member
Jun 16, 2010
1,186
712
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a dedicated server crash related to gamestats


Source: TF2.com
 

chemelia

yndersn't
aa
May 11, 2014
406
619
sv_pure -2? Just how far does that command go??

Anyway, being able to now use Halloween items on Halloween apps is nice.

That wasn't on purpose really, just a programming error. It basically made sv_pure a value that was nonexistent on all valve servers, and caused some errors with all non-vpk custom content.
 

Yacan1

D I G I T A L I N F L U E N C E R
aa
Nov 7, 2010
411
793
tf_player_spell_drop_on_death_rateHalloween spells can now be enabled by map authors via HolidayEntity by setting the flag HalloweenSetUsingSpells
04284f685be13af0d708af3aedbd37b8677168ca330219d2d3d7e2f4e89531e9.jpg
 

Muddy

Muddy
aa
Sep 5, 2014
2,581
4,597
That wasn't on purpose really, just a programming error. It basically made sv_pure a value that was nonexistent on all valve servers, and caused some errors with all non-vpk custom content.
I see. Oh Valve!

Also, it seems my iPad's autocorrect had changed "maps" to "apps". Because obviously "maps" isn't a real word.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,701
2,583
they should make it so it works on all maps ending in _event so it works for community halloween maps not ingame too
But what if you want to make a Smissmas event map?

Also when did minor patches get automatically consolidated into the same thread as the large patches they follow? And how?
 

Geit

💜 I probably broke it 💜
aa
May 28, 2009
598
1,161
if ((timeSinceLastPatch < twoDays) && (changelogLineCount < 5))
AppendThread();

At least that's what I'd do. But I was wondering about that too, it is a smart change.

I just did it manually because I felt like it, actually. :p