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Team Fortress 2 Update Released

Discussion in 'Team Fortress 2 Talk' started by tf2.com, Oct 20, 2014.

  1. tf2.com

    tf2.com L11: Posh Member

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    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Fixed another exploit that allowed clients to have an out-of-date, corrupt, or modified version of items_game.txt
    • Fixed clients not downloading *.dx80.vtx, *.dx90.vtx, and *.sw.vtx files from servers running custom content
    • Fixed sv_pure defaulting to -2 instead of 0
    • Fixed font issues for Mac clients
    • Made the Spellbook Magazine a base action slot item for players to equip and use when playing on a server that uses Halloween Spells
    • Fixed not being able to wear Halloween-restricted cosmetic items on Halloween maps outside of the regular Halloween and Fullmoon events
    • Halloween spells can now be enabled and controlled on servers via ConVars tf_spells_enabled and tf_player_spell_drop_on_death_rateHalloween spells can now be enabled by map authors via HolidayEntity by setting the flag HalloweenSetUsingSpells

    Source: TF2.com
     
  2. Crash

    aa Crash func_nerd

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  3. TyeZenneth

    TyeZenneth L6: Sharp Member

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    [​IMG]
    I'm surprised it took so long to enable Halloween items on Halloween maps.
     
  4. Muddy

    aa Muddy Muddy

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    sv_pure -2? Just how far does that command go??

    Anyway, being able to now use Halloween items on Halloween maps is nice.
     
    Last edited: Oct 21, 2014
  5. tf2.com

    tf2.com L11: Posh Member

    Messages:
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    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Fixed a dedicated server crash related to gamestats


    Source: TF2.com
     
  6. theharribokid

    aa theharribokid

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    they should make it so it works on all maps ending in _event so it works for community halloween maps not ingame too
     
  7. spectrophage

    spectrophage L1: Registered

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    that same thought crossed my mind. :confused:
    time to go play with new cvars, halloween mapcycle time, woot!
     
  8. Ynders

    aa Ynders absolutely gormful

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    That wasn't on purpose really, just a programming error. It basically made sv_pure a value that was nonexistent on all valve servers, and caused some errors with all non-vpk custom content.
     
  9. Yacan1

    aa Yacan1 D I G I T A L I N F L U E N C E R

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    [​IMG]
     
    • Thanks Thanks x 1
  10. Muddy

    aa Muddy Muddy

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    I see. Oh Valve!

    Also, it seems my iPad's autocorrect had changed "maps" to "apps". Because obviously "maps" isn't a real word.
     
  11. Pocket

    aa Pocket func_croc

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    But what if you want to make a Smissmas event map?

    Also when did minor patches get automatically consolidated into the same thread as the large patches they follow? And how?
     
  12. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    if ((timeSinceLastPatch < twoDays) && (changelogLineCount < 5))
    AppendThread();

    At least that's what I'd do. But I was wondering about that too, it is a smart change.
     
  13. radarhead

    aa radarhead Level 20 "Mapper"

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    Because who uses maps when you can buy apps? From the Apple store.
     
  14. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Apple doesn't know about maps? No wonder they had problems with their app that gave directions...
     
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  15. Geit

    aa Geit 💜 I probably broke it 💜

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    I just did it manually because I felt like it, actually. :p