Microcontest #7: Soaked!

14bit

L14: Bit Member
aa
Oct 5, 2014
661
2,121
Welcome to Microcontest 7: Soaked!

soaked.png


Prepare to be positively drenched, since it's time to take the plunge into this month's Microcontest: Soaked! Your job is to make anything that uses water in a meaningful way. Any gamemode, any visual style, any use of water you want. There's only two rules; 1) the water needs to meaningfully affect gameplay, and 2) whatever you make needs to be playable on a full 24-player server with both teams able to win.

What counts as a meaningful use of water you ask? Pretty much anything, as long as players interact with it through gameplay in some way. Rain and snow particle effects do not count as meaningful uses of water, unless you push it to the absolute extreme. Water-filled deathpits are boring and aren't meaningfully different than regular deathpits. Water-related things like jarate, toxic goop, and other liquids do count as long as they are used meaningfully. Here's some ideas for things that count as meaningful uses:
  • Underwater routes
  • Murky water as cover
  • Using water to break fall damage
  • Water slides
  • Vertical tubes of water as vertical transportation
  • Water level changes that affect the layout of the map
  • Crocodiles, perhaps?
  • Electrified/cold water as a non-lethal hazard
  • Neon Annihilator Battle Royale
  • Waterfalls that block and reveal sightlines/routes
  • Turbine Pisstaco
If you've not worked with water before, or need a refresher on its limitations, here's the VDC page: https://developer.valvesoftware.com/wiki/Adding_Water

To enter, reply to this thread claiming a spot. After the deadline, edit your map into your post to finalize your submission. You should only ever have one post in this thread until after submissions close!

For full Microcontest rules and submission procedure, check out the Microcontest Megathread.

Quick Info:

Time commitment: 3-4 Hours
Difficulty: 2/5

Date: August 22nd, 2020
Planning starts: 11:00 AM EDT (15:00 UTC)
Clock starts: 12:00 PM EDT (16:00 UTC)
Clock ends: 3:00 PM EDT (19:00 UTC)

Countdown to the deadline here!


Notes:

Please name your .vmf:
<gamemode>_<yourname>_mc7_a1

You do not have to compile within the time limit, but I will only wait one hour past the deadline to collect maps at a maximum. After that your map will no longer be considered a valid entry, unless you contact me ahead of time.

Thanks to @I dinne ken for the original inspiration for this one; they requested a Microcontest where you needed to use a slide and I expanded the idea and combined it with another into this.

Good luck!
 

Merasmus

L1: Registered
Oct 17, 2019
28
2
EDIT:
After 1+ hour i still have zero ideas, i'm out
 
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DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,330
989
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