Maybe do a nocull on this globe model material to make it more hologram-y. Jumping inside it results in the usual where you don't see the material (because normals)

Globe also doesn't appear in the cubemaps, not sure if that's fixable due to it being dynamic instead of static (I'm guessing)
Annoying points that could be clipped
Rock on the left is non-solid, but the lamp on the right isn't. Seems weird having one but not the other.

Can jump up here and stick to it