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KotH Lazarus RC4

An old friend brought back from the dead after 5 years in the dirt and given a clean new suit.

  1. Izotope

    aa Izotope Never releases maps

    Messages:
    660
    Positive Ratings:
    674
    [​IMG]
     
    • Funny Funny x 1
  2. Void

    aa Void Local Man Unable To Map, Sources Say

    Messages:
    1,835
    Positive Ratings:
    2,887
    Back to rapid-fire alpha testing! Here's what's changed!

    - Fixed a bug where players could stand on parts of the cliffside without touching the kill trigger.
    - Improved clipping in mid corridors.
    - Fixed clipping on gameplay signage.
    - Added ammo to the ambush routes.
    - Reduced size of capture area and made the boundaries more clear.
    - Lighting improvements.

    Read the rest of this update entry...
     
  3. Asd417

    aa Asd417 Sample Text

    Messages:
    1,205
    Positive Ratings:
    850
    what gave you an idea to put those halloween rocks?
     
  4. Diva Dan

    aa Diva Dan hello!

    Messages:
    874
    Positive Ratings:
    1,531
    There's a culty-ritual thing so it makes sense
     
  5. Void

    aa Void Local Man Unable To Map, Sources Say

    Messages:
    1,835
    Positive Ratings:
    2,887
    It will be going along with the Skull Island-inspired organic detailing, paired with the James Bond island spy base detailing.
     
    • Like Like x 1
  6. Void

    aa Void Local Man Unable To Map, Sources Say

    Messages:
    1,835
    Positive Ratings:
    2,887
    I'm gonna be honest. It's been two months. I lost track of any changes I made. It's fully detailed with a few minor layout changes, but nothing severe.

    Fully artpassed with custom assets developed by Fuzzy, Sedi, Stiffy, Sky, and myself. It's a very large file.

    Read the rest of this update entry...
     
    • Like Like x 11
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  7. Freyja

    aa Freyja It hurt itself in it's confusion!

    Messages:
    2,918
    Positive Ratings:
    5,326
    This is easily one of the most beautiful and well detailed, polished and thought-out map I've ever seen
     
    • Agree Agree x 4
    • Thanks Thanks x 1
  8. Micnax

    aa Micnax Back from the dead (again)

    Messages:
    2,100
    Positive Ratings:
    1,562
    Oh my god

    Edit: Had a run-around and found some minor improvements (click for full images)

    Now I'm just figuring out how to open the door to the lower pool area... :D
     
    • Thanks Thanks x 2
    Last edited: Apr 21, 2017
  9. sooshey

    aa sooshey :3c

    Messages:
    521
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    419
    "local man unable to map"
    Holy shit dude
     
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  10. Diva Dan

    aa Diva Dan hello!

    Messages:
    874
    Positive Ratings:
    1,531
    Valve, don't make the same mistake you made last halloween :p
     
    • Thanks Thanks x 1
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  11. Flipy

    Server Staff Flipy I like foxes

    Messages:
    154
    Positive Ratings:
    955
    [​IMG] [​IMG]
    Dude holy shit, those teasers you were giving us don't do this map justice, its fucking gorgeous.
     
    • Thanks Thanks x 1
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  12. Erk

    Server Staff Erk erk

    Messages:
    356
    Positive Ratings:
    925
    If this doesnt get in with the jungle update, I'll sell my hat.
     
    • Thanks Thanks x 1
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  13. Crash

    aa Crash func_nerd

    Messages:
    3,230
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    5,128
    Beautiful.
     
    • Thanks Thanks x 1
    • Agree Agree x 1
  14. iiboharz

    aa iiboharz eternally tired

    Messages:
    765
    Positive Ratings:
    1,107
    I just had to download this and run around it earlier. Fucking gorgeous, well done.
     
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  15. MaccyF

    aa MaccyF Notoriously Unreliable

    Messages:
    921
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    Massive kudos to everyone who contributed to the artpass, it's insane
     
    • Thanks Thanks x 1
  16. EArkham

    aa EArkham Necromancer

    Messages:
    1,600
    Positive Ratings:
    2,354
    Looking at the pics of this map:

    [​IMG]
     
    • Thanks Thanks x 3
  17. Idolon

    aa Idolon the worst admin

    Messages:
    1,774
    Positive Ratings:
    5,348
    first off: this is really good. now here's all the reasons i hate it:

    biggest issue (and really, only) i have is readability. if you want valve to pick this map up then readability should be a priority. byre got less detailed between contest and release versions because of their feedback (it could probably stand to be even sparser).

    ground texture tends to be pretty noisy. the ground is where players are looking most often (or rather, at enemies standing on it, but those come hand in hand) which makes it not a great place for adding visual information where it isn't super useful. when painting alpha on disps i try to have most vertexes be at 100% alpha or 0% alpha (or somewhere close) rather than in the middle cause the middle vertexes produce the most visual noise.

    interiors could use brighter lights. i think the interiors as scenes themselves are lit nicely, but they're at about the same level of illumination as the exteriors. the end result is that your doorways kinda disappear into the background cause what's inside is as bright as the walls on the outside. you can also help mitigate this with texture choice (brighter textures on the interior, darker on the exterior)

    not a huge fan of this stone texture. its more clearly defined than almost any stock texture. look at brick or wood textures and see how seams between planks/individual bricks tend to be loosely defined or not even exist. i am playing on low settings so take these examples with a grain of salt and do your own research.

    light glows can be a bit intense at times. i feel like there's a layer of grease on my screen

    most of mid is daylit or has some artificial light on it, but this corner is especially dark

    lighting seems fucky. i know it's filtering through the ferns but it just looks wrong

    ngl this looks a bit like the building has a big ol rock dong. i think you could get rid of this rock arch and you'd have a more plausible building, a more plausible landform, and a nicer vista. at the very least dont have electric fence cables run directly into the rock face

    i dont think ancient concrete is quite good enough to do this (modern concrete will fool you because it has rebar) but im nitpicking

    repeating texture

    cubemap mismatch

    these doors don't actually mesh with each other
     
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  18. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    Positive Ratings:
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    Now I see it, the rock dong looks really wierd. The rock must have been really strangely shaped before they built the building (like, it arches upwards?) and then... they knocked one end of the arch off and supported it with a building?
     
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  19. Aquadango

    Aquadango L2: Junior Member

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    Wait Lazarus, like that one David Bowie song.
     
  20. Diva Dan

    aa Diva Dan hello!

    Messages:
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    Lazarus, as in it was an map layout void started and rebirthed recently (like biblical lazarus, coming back from the dead)