https://i.imgur.com/qPJoQKG.jpg
Can stand behind the railing (maybe intentional?) but you clip through the rocks and the far rock model disappears (prop fading?).
https://imgur.com/18NxZvW
Can't walk towards the fence any closer. Around 92 units of space that appears walkable but isn't.
https://i.imgur.com/BVLcEfv.jpg
Can stick my face in these. Also is this wall supposed to be glossy?
https://i.imgur.com/FikfIDp.jpg
When walking here my head gets caught on the beam above me for a little bit. Hardly slows me down but it feels wrong.
https://i.imgur.com/TdCwVmA.jpg
The lighting in a lot of places seems really dark.
https://i.imgur.com/IQGxHJ0.jpg
I think some maps use this as a dynamic door texture? I think there's a variant with a big hand sign on it for decor.
https://i.imgur.com/g280ViH.jpg
Z-fighting.
https://i.imgur.com/7Ab9kKy.jpg
Would suggest mullions on the glass windows so that they appear obviously different from the nearby window that you can jump through.
https://i.imgur.com/zmQkXtc.jpg
Prop skin mismatch.
https://i.imgur.com/MWSFzq1.jpg
Same deal with walking under the stairs, head gets stuck for a moment. This one seems less annoying.
https://i.imgur.com/aefsr5q.jpg
The "thickness" of this truss is a little too thick and you can see the gap between inside and outside faces.
https://i.imgur.com/xd7hFMe.jpg
Can the elevator come down to this floor? (Presumably yes because of the medical room.) Lowering the floor a bit to accept the elevator cab would be a nice detail to convey that idea.
https://i.imgur.com/S3peU0A.jpg
Texture misalignment. These doors could also use some frames.