Assets from the new map, as usual. The only time anything changes in Hammer is when they add a new game mode or holiday gimmick.
Ran around Mercenary Park. Not sure how I feel about the artpass (color scheme feels off, lighting and some detailing feels rushed but are more easily fixed), though I'm always happy to have more assets.
Yeah, the texture resolutions and polycounts on the new stuff is comically small. Like, one of them literally just looks like a reskin of the big white pipes we've always had, but the endcaps have half the polys at most. And the welcome center sign is just an overlay with painted-on shadows, not to mention the obvious low-poly curved wall it's on. I'd bet money this
wasn't worked on by the same people who made the artpass for Asteroid.