FromZero2Hero
L1: Registered
- Dec 27, 2014
- 2
- 2
Hello,
We've played rc3 yesterday with a bunch of "high-div" EU highlander players. First of all, most people said that the map is really pretty, is very detailled and still has good fps. So, no complaints about that. ;-)
The biggest issue in my opinion is pushing last. The score was only 2-0 after 30min and it happend twice because of a backcap. From attackers perspective my feedback. I've posted some of my own suggestions. Feel free to think about them. Some players were also suprised that the map is designed for highlander. The tunnel from mid to 2nd for example is just waking into a death.
Pushing bottom
It's nearly impossible. You end up just getting spammed out. And if you get spammed out, you have to run a very long way back towards the lobby entrance. You just end up getting trapped there. It's not worth the risk. If you fail to push from bottom, you cannot rotate quickly. Some people also think the bottom is to complicated for what it is.
Possibile suggestions:
- Make the exit near the last point a bit wider, less easly to spam.
- Make another two-sided entrance/exit towards the bottom.
- Make the whole tunnel shorter.
Pushing top right
It's hard because a pyro can easly deny the whole push. It's a bit similar with the shutter door on Gullywash last, but even worse because he can stand closely with a medic healing him.
Possibile suggestion:
- Making the glass like you did on the 2nd point could work out. If you can only look through them as attackers, the defenders won't see the push coming.
Pushing left flank (the one you remade)
It still feels a bit useless. Cause there is not really a way to push from. You have to jump up with your entire combo on the boxes to get on the top left. Which is already a big risk cause people that walk out of spam just see you coming.
Possibile suggestion:
- Make a stairs towards the top-left entrance above the remade entrance. If you remake the top left a bit, it might be suitable for some kritz aswell. Because at this point there's not really a viable entrance to use kritz.
Pushing main entrancel
It's very hard aswell. It's a small entrance. A bit the same as gullywash aswell. Will not get used a lot I guess. Not even for flank classes because you just walk into a open place, where there's no place where you can cover at. On gullywash (sorry, to reference always to gully, but it has similarities ) you can run into sneaky and try to get some captime or something. In this case it's harder. Basicially a demo can spam nearly all entrance way to easy. Three entrances are very close to eachother and the other is in its current state not really suitable.
I hope I helped you a bit with this. It was wrote in a hurry. I'll come back later!
We've played rc3 yesterday with a bunch of "high-div" EU highlander players. First of all, most people said that the map is really pretty, is very detailled and still has good fps. So, no complaints about that. ;-)
The biggest issue in my opinion is pushing last. The score was only 2-0 after 30min and it happend twice because of a backcap. From attackers perspective my feedback. I've posted some of my own suggestions. Feel free to think about them. Some players were also suprised that the map is designed for highlander. The tunnel from mid to 2nd for example is just waking into a death.
Pushing bottom
It's nearly impossible. You end up just getting spammed out. And if you get spammed out, you have to run a very long way back towards the lobby entrance. You just end up getting trapped there. It's not worth the risk. If you fail to push from bottom, you cannot rotate quickly. Some people also think the bottom is to complicated for what it is.
Possibile suggestions:
- Make the exit near the last point a bit wider, less easly to spam.
- Make another two-sided entrance/exit towards the bottom.
- Make the whole tunnel shorter.
Pushing top right
It's hard because a pyro can easly deny the whole push. It's a bit similar with the shutter door on Gullywash last, but even worse because he can stand closely with a medic healing him.
Possibile suggestion:
- Making the glass like you did on the 2nd point could work out. If you can only look through them as attackers, the defenders won't see the push coming.
Pushing left flank (the one you remade)
It still feels a bit useless. Cause there is not really a way to push from. You have to jump up with your entire combo on the boxes to get on the top left. Which is already a big risk cause people that walk out of spam just see you coming.
Possibile suggestion:
- Make a stairs towards the top-left entrance above the remade entrance. If you remake the top left a bit, it might be suitable for some kritz aswell. Because at this point there's not really a viable entrance to use kritz.
Pushing main entrancel
It's very hard aswell. It's a small entrance. A bit the same as gullywash aswell. Will not get used a lot I guess. Not even for flank classes because you just walk into a open place, where there's no place where you can cover at. On gullywash (sorry, to reference always to gully, but it has similarities ) you can run into sneaky and try to get some captime or something. In this case it's harder. Basicially a demo can spam nearly all entrance way to easy. Three entrances are very close to eachother and the other is in its current state not really suitable.
I hope I helped you a bit with this. It was wrote in a hurry. I'll come back later!