-snip-
Those moments when you cut an entire area out of a map and just get a sudden amount of depression not seeing it there anymore.
The sewer's still going to be there. The tunnel isn't. I personally like that the tunnel's gone. It always felt pretty messy.Yay :3
But PLEASE KEEP THE SEWER.
The sewer's still going to be there. The tunnel isn't. I personally like that the tunnel's gone. It always felt pretty messy.
The drop down is going to become the main route into the basement now. But I'm going to widen it so it's a bit easier/ more intuitive to use.
The drop down will probably be in pretty full view when you enter through the new entrance, so I don't think that will be too big of an issue.B: I would forget to do down it 80% of the time, which is a real shame given the effort you put into it.
The drop down will probably be in pretty full view when you enter through the new entrance, so I don't think that will be too big of an issue.
Seeing as the tunnel isn't there anymore, why not add a small detail area into the basement which gives a peek into the mine?
Release Candidate 3-
Removed mineshaft tunnel to basement
Added new structure connecting to lower lobby where the tunnel used to be
Widened drop down opening to basement
Replaced side doors of mid shack with smaller open windows
Widened/ raised 2nd to Mid main route doorways quite a bit
Added more detailing around map, especially lobby areas
Another big optimization pass, fine tuned using occluders
Removed doubled up main shutter door props/ entities (!)
Shifted sun angle slightly to fix a few shadowing issues
Did some lighting tweaks, including lightmap adjustments
Fixed some material issues
Fixed a few displacement seams
Clipping tweaks