Cha might want to slow down the detailing a bit
Re - the boats - maybe that area should have some water - make the water a brush that goes up and down like the tide for some dynamic stuff - not sure if it works but if you made the boats phys items maybe they could float around randomly?
Blu and Red fight for ownership of a bridge over a dried up river bed.
Please, for the love of whatever you believe in, don't make suspension cables like that. It's ugly as crap. Just make solid beams.
The 5th screenshot is the best screenshot ever. All the boats
But the detail is indeed way to intense. And I'm afraid that you'll just constantly get stuck into props. I like detailing in alphas as well, but after I discover parts of the maps are bad, I just don't want to delete them. You can focus on gameplay only if you keep detail to a minimum- use some textures to define the setting, but almost no props, apart from the gamechanging ones. (Fences, concrete baricades, etc)
The "detailing" looks fine to me. The vast majority of the props there are for breaking up gameplay spaces and directing players towards the objective. You could've toned down the decoration a little, but it's nowhere near as extreme as y'all are making it out to be.
Having said that though, it does look like you're relying on props an awful lot to break up gameplay spaces.
The problem is the type of the boats, in my opinion. Those don't look like river boats.
I thought farm51 was pieman's 72hr entry from last summer..?
Yeah that's why I'm asking. The map on this thread's download is Farm51.
Posted the incorrect link. It has now been fixed. Sorry about that D:
Well then, we imped Farm51 last night.