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Discussion in 'Map Factory' started by MegapiemanPHD, May 14, 2015.
Blu and Red fight for ownership of a bridge over a dried up river bed.
Cha might want to slow down the detailing a bit
Only necessary detailing to block sightlines and work out what different areas are. I'm also a bit tired of dev textures.
Please, for the love of whatever you believe in, don't make suspension cables like that. It's ugly as crap. Just make solid beams.
The 5th screenshot is the best screenshot ever. All the boats
But the detail is indeed way to intense. And I'm afraid that you'll just constantly get stuck into props. I like detailing in alphas as well, but after I discover parts of the maps are bad, I just don't want to delete them. You can focus on gameplay only if you keep detail to a minimum- use some textures to define the setting, but almost no props, apart from the gamechanging ones. (Fences, concrete baricades, etc)
The "detailing" looks fine to me. The vast majority of the props there are for breaking up gameplay spaces and directing players towards the objective. You could've toned down the decoration a little, but it's nowhere near as extreme as y'all are making it out to be.
Having said that though, it does look like you're relying on props an awful lot to break up gameplay spaces.
I'm so sorry but... the way those boats are placed are just sooo wrong.
Re - the boats - maybe that area should have some water - make the water a brush that goes up and down like the tide for some dynamic stuff - not sure if it works but if you made the boats phys items maybe they could float around randomly?
Edit: and now that I see the supports under the bridge - get rid of the support cables
how can you even
The problem is the type of the boats, in my opinion. Those don't look like river boats.
I'm not a fan of the support cables either. The idea is that the bride is one of those rising bridges that splits in half to let boats through. The cables and the hydraulics underneath are just messing with ideas as to what to do with it.
There is a lot of truth to that. I didn't have any issues with getting stuck on stuff but then again I did make it, and have played it the most of anyone BUT that's what Gameday tests are for.
I agree with that completely. The reliance on props will likely change as I get more ideas, but at the moment, my ideas revolve around props. It's not ideal but this is only the first version of the map.
I agree with this as well but I used what I had. The boats looked more interesting than just putting a rock there.
I don't think boats could pass through such a narrow, shallow, and rocky channel.
Instead of boats, use train_flatcar_containers.
Alpha 2 has just been released.
Is Farm51_a2 drybed a2? They look completely different.
I thought farm51 was pieman's 72hr entry from last summer..?
Yeah that's why I'm asking. The map on this thread's download is Farm51.
Posted the incorrect link. It has now been fixed. Sorry about that D:
Well then, we imped Farm51 last night.
Wow, I don't think that map has ever been through playtesting before. I may check out the feedback and make a a3 now.
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