Hammer is officially almost 20 years old at this point, and as everyone who's made a map knows- it most certainly shows its age. Even though it's incredibly unlikely we will ever get an updated hammer that supports Team Fortress 2, I am still going to list off everything that I'd like to see in this program. 1: Bug fixes/crash support It's a quite common occurrence for Hammer to crash. There are hundreds of bugs, ranging from slight visual glitches to map-breaking progress-halting errors. Even something as small as a patch would help. Please Valve, I've had at least two maps corrupted by now... 2: Scaling models This is just something that most other versions of hammer support by now, and it's generally a cool feature. But for Team Fortress 2? No, that's way too complicated. Can't have it. 3: Better compiler Not that there's really anything wrong with it, but if I want to pack my map and export it, I have to use a third-party compiler like compilepal. Adding a publish/pack compiler would just streamline the process. That's all I could think of for now, but if you've got any ideas feel free to comment them.