water

  1. Da Spud Lord

    Water Texture Library V3

    A library of official and community-created water textures to help map developers compare and choose which one to use in their map. The main room has various labeled portals, and entering a portal takes you to the room which contains a volume of the chosen water texture. Each room has a label...
  2. 200

    Aqua final

    If you ever tried to rocket jump for a decent amount of time, you probably know how glitchy the water is - it allows you to gain insane speed, jump very high and glide on its surface without touching the ground. Yes, it may not have the desired high level of detailing because it is very big...
  3. Midlou

    Discover b59

    Old Version: Discover - 72hour TF2Jam! Map by Midlou Custom Content: TF2 - The Mayann Project PL - Borneo TF2 - Frontline Project
  4. [Soap] SteelCroix

    Iceberg/iceburger a4

    to start have a beautiful environment with three spawn doors to take. 2 are for the lower and one is the high cliff. Once you get out of the spawn court yard you will see a large building that has an interior exterior and a stalactite to trimp or jump off of. Another thing you will notice are...
  5. [Soap] SteelCroix

    Iceberg _a3

    Its easier if you play it yourself ;) But you have a beautiful environment with three spawn doors to take. 2 are for the lower and one is the high cliff. Once you get out of the spawn court yard you will see a large building that has an interior exterior and a stalactite to trimp or jump off...
  6. Jsd

    koth_litehouse a10

    new screenshots: Outdated screenshots: Name of the map will change The map has an overpassing over the point witch makes it more chaotic
  7. [Soap] SteelCroix

    Ice burg _a2

    This is a loading bay cold themed map that resembles a loading bay, with a cargo Train, Death pit, Under ground routes and more! First off the two spawns are placed nicely with three routes to go off of; A large ramp, Central drive and a sideways route leading to the death pit. Next is a large...
  8. Jsd

    koth_rockwaters a9.5

    old ones (: [/ATTACH]
  9. suber36g

    I had this problem a few years ago

    I been gotten this problem years ago during the spray crisis and I don't how to remove it, it effect the waters, props and the textures flash a lot (when i mean flash, i mean it get a bit brighter but not turn pure white.)
  10. vulduv

    Past 72hr Jam Entry arena_treatment b1

    as a treatment plant is getting built. tf industri holds a arena competition for blu and red. the winner wins the treatment plant.
  11. Wolfen

    Past 72hr Jam Entry KOTH_Railferry a3

    A small KOTH map set on on the docks for a floating railyard. Models used are credited to the teams and people below. Thanks to the Frontline Team: Square, donhonk, ✥ℜ☯ℑℵ✥, populus, sky, UEAKCrash , Bapaul, Evil_Knevil, Psyke, Colteh, NeoDement, ✨SedimentarySocks✨, Chaofanatic, void~...
  12. UltimentM

    Past 72hr Jam Entry (2017 Winter Jam) Payload Zigzag A1

    My entry for the 2017 TF2 72HR Winter Jam! This map is a single-stage 3 point Payload map, complete with spawn changes and water. LOTS OF WATER. I mainly based this map off of the Zigzag Railway, which is located in Australia (complete with zero greenery!). Please tell me what you think!
  13. The Guy You Know

    Breakwater Bay A4

    Update 22-2-20: I've recently updated this map, some screenshots may not reflect the current version. Formally my first 72 hour tf2 jam and also my first payload map. Breakwater Bay is a single stage payload map that runs through a small h̶a̶r̶b̶o̶u̶r̶ marina that spirals inward to the final...
  14. rhys

    Water is white and completely wont render.

    As you can see from the screenshots, the water in my map wont render. Before you respond: I have no leaks I did run my compile log through Interlopers and it gave me this: And changing the skybox texture didn't change anything. I only have one water brush. Only the top has the water texture...
  15. VinLAURiA

    Clearbridge A1

    I've occasionally dabbled in mapping on-and-off for the past few years, and a few days ago started "doodling" a small KotH map while brushing up on some tutorials. It started with a couple of Badlands spires facing each other diagonally before things started to take shape, which inspired the use...
  16. nickybakes

    Asym2 Borealis A4A

    I've been working on this A1 since mid-October to now. I'm really excited to see what people think about this, but I'm also nervous lol. While working on this map I ran into slight depression and multiple anxiety attacks. These weren't caused by working on the map, but they might be a big reason...
  17. Weiner Wagon

    Player Slow-Down Brush Thing?

    Hi all, I am currently working on a swampy-themed map, and there are parts of the map where the player may tread through water. I was wondering if there was some brush entity i could use to make the character's speed slow down while they are in the water. Thanks, Weiner Wagon
  18. Cynder loves Portal

    water

    How do you make water in a map? Everytime i do it, I doesn't look right... Do i just put the water brush in a canyon then put a nodraw round the canyon or i'm the wrong tree?
  19. goem

    Distill a11

    This map is a KotH map that goes downhill, with a lot of small structures and cover walls scattered along the way. It also has a double-decker capture zone and some underwater tunnels. BLU is building a water distillation facility so they can have some clean water. RED decides they also would...
  20. Mazata

    water problem

    Hello everyone! I'm new to mapping and I am exited to get in to mapping, I'm working on a map and i have planned to make a frontline themed map. I'm planning to have some water in it with neval mines but i got some problems. The water itself is the first problem, when I am under the wather it...