After several days of rain, both BLU and RED bases were completely flooded, causing massive land damage. A few days after the flood, the maercs have to fight again.
The map is capture the flag because it's my favorite gamemode, it's easy to make, and i feel it's the most apropiate to express my...
-> Spin-off from the koth_checkpoint design <-
New King of the hill map by trashcan featuring a wider mid, less height advantage better water routes and (hopefully) better games!
Is it possible to have a brush with a water texture without its properties? So for instance, when you enter the water, you don't start swimming or can drown when in it. I'm looking to do this with bots for cosmetics, but since there aren't any properties to manage, I'm not sure how to do so.
my water doesnt seem to work right. Because i can see water only when im swimming under it. I created water by creating big box with nodraw texture then i go to texture application tool and changed it to normal water_well.
This is a king of the hill map created during a TF2 72HR Jam.
The maps location is inside a secret submarine loading bay.
This map uses some assets from the Frontline Asset Pack.
koth_waterwheel_a1
Koth map that has a rotating water wheel that player can climb on to. You can even use the water wheel kind of like an escalator to get to higher ground or into the other room.
Hello there!
I'm going to go straight to the point...
So first off we have the leak...
as you can see here
The leak is just coming out of nowhere... which is probably why the water is all missed up.
I have also locked the map from every other place, and to make sure that i did that right, i...
Two villages, one water tower. If you want water you need to control it but the other team won't let you do that. The plan is to conquer their whole village to be sure there's no resistance left. Now go, I start being thirsty talking.
A library of official and community-created water textures to help map developers compare and choose which one to use in their map. The main room has various labeled portals, and entering a portal takes you to the room which contains a volume of the chosen water texture. Each room has a label...
If you ever tried to rocket jump for a decent amount of time, you probably know how glitchy the water is - it allows you to gain insane speed, jump very high and glide on its surface without touching the ground.
Yes, it may not have the desired high level of detailing because it is very big...
to start have a beautiful environment with three spawn doors to take. 2 are for the lower and one is the high cliff. Once you get out of the spawn court yard you will see a large building that has an interior exterior and a stalactite to trimp or jump off of. Another thing you will notice are...
Its easier if you play it yourself ;)
But you have a beautiful environment with three spawn doors to take. 2 are for the lower and one is the high cliff. Once you get out of the spawn court yard you will see a large building that has an interior exterior and a stalactite to trimp or jump off...
This is a loading bay cold themed map that resembles a loading bay, with a cargo Train, Death pit, Under ground routes and more! First off the two spawns are placed nicely with three routes to go off of; A large ramp, Central drive and a sideways route leading to the death pit. Next is a large...
I been gotten this problem years ago during the spray crisis and I don't how to remove it, it effect the waters, props and the textures flash a lot (when i mean flash, i mean it get a bit brighter but not turn pure white.)
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