Question about Water Properties

Discussion in 'Mapping Questions & Discussion' started by UltimentM, Sep 1, 2017.

  1. UltimentM

    UltimentM L1: Registered

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    Is it possible to have a brush with a water texture without its properties? So for instance, when you enter the water, you don't start swimming or can drown when in it. I'm looking to do this with bots for cosmetics, but since there aren't any properties to manage, I'm not sure how to do so.
     
  2. Micnax

    aa Micnax I maek map

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    Pretty sure you can make it a func_brush set to non-solid

    Failing that, create a duplicate of the water texture you want to use and omit the VMT properties that specifically make it water.
     
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  3. UltimentM

    UltimentM L1: Registered

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    That worked, Thankyou! I didn't even need to change the solid option.

    Downside is that you don't get any nice bullet-hitting-the-water effects while shooting it, but that's a good trade-off in my book.
     
  4. Crowbar

    aa Crowbar perfektoberfest

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    I think Valve does it via displacements (and that's also how you can do sloped water, for example an out-of-bounds river going downwards). Look into that variant.
    It has a nice upside compared to func_brush of not taking an edict (entity that's synced between client and server; TF2 can only handle 2048 of these, after which the server crashes, and gameplay things like players and projectiles take a lot).
     
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