water

  1. Flareblood

    Surfacing A1

    i dunno man
  2. The Pansmith™

    Hydro Edifice A1

    Hydro Edifice is a Vs Saxton Hale map with two buildings with a stream separating them. Each building has difffent layout styles to them, but they do both have water. This map was meant to be released on Christmas Eve but I forgot to upload it.
  3. Punished Lawbringer

    Model Replacement for func_croc

    I know this is still kind of a relatively new function, but I'm still hoping people messed with it enough. Currently, I'm making a Halloween map slated for next year's Halloween. However, the map itself is set in a more tropical and oceanic environment (a bit similar to Cursed Cove in terms of...
  4. zythe_

    Rain Bridge a2

    [PROJECT ABANDONED] [Screenshots Outdated!] I tried to give this map a more sad and depressing atmosphere. And overall just... weter... You're fighting in an abandoned water cleaning facility with a bridge connecting to its main entrance.
  5. DrLinnerd

    Water Not appearing

    Here is the compile: ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\team fortress...
  6. ganglyste@m

    koth_riverwood a3

    a king of the hill map above a river. the main point is on a bridge inspired by the first point on mossrock
  7. Sympuppy

    Need Help With a 3d Ocean Skybox and Custom Sounds

    First off, I need help with my 3d ocean skybox. As you can see in the attached screenshot, the divide between the playable world and 3d skybox is obvious. Everything is scaled properly, and it looks fine above water. Just when you're submerged, the 3d skybox is much brighter than the playable...
  8. ganglyste@m

    koth_coolent a1

    a king of the hill map in a building
  9. Punished Lawbringer

    Edfu b2

    A map I actually wanted to focus and improve upon. Based on an ancient Egyptian city. The map has enclosed areas in the middle and is more open toward the sides. The map is being updated with better game balance and a skybox. Critiques and advice are appreciated...
  10. DrLinnerd

    Portside A5

    During world war 2 two competing factories hire mercenaries to take over the competition. With the control point on the bridge, you can use the houses to fire upon the point, or swim under the bridge to flank around.
  11. Goodnight Girl

    cp_overflow_72hr A2

    This is actually my first ever jam entry, and technically my first TF2 map to be released and shown off to the forums in full. I'm honestly surprised I even made it this far. I'm definitely gonna try cleaning up the geometry/visuals more. Be aware that currently you can't get onto the last...
  12. Arenovas

    cp_sunken a2

    A 2 point A/D map which is meant to be set within the confines of a semi-sunken ship. Made for the 2018 72 hour Summer Jam. Just to note there are three areas with pitch black stripes, I couldn't seem to fix them no matter how much I tried.
  13. Ringo23

    Island (Attack Defense) b1

    The blue team, split into 2 spawns, surrounds an island (which red is defending) with 2 towers, some buildings, and probably too many trees. It is an attack defense map that functions like Gravelpit. I used A Boojum Snark's Ultimate Mapping Resource Pack...
  14. Arenovas

    cp_sunken a2

    A 2 point CP map taking place in some form of semi-sunken ship. Made for the 2018 72 hour Summer Jam.
  15. JViktor

    Drainage B1

    The first map I ever finished. A CTF map set in a waste drainage facility. Be careful around the waste water, because it will damage you. Also use the pipe system to your advantage... when you fall on the water, get close to the sewer grates, because they act as teleporters that get you out of...
  16. Dat Eagle ™

    Bianco Hills V5

    It's a large open map inspired by the original Bianco Hills from Super Mario Sunshine. This version contains: Fire Flowers [ as common spells ] Jump Pads [ if a Player uses the Jump Pads he gets a 10 seconds delay time to use it again ] Moving Boats [ Engineers can build on them too! ]...
  17. ganglyste@m

    pl_upstreamed a1

    this is the new version of my first map pl_upstream but this time it's much better, i think... it's a payload map in a pine forest along a stream that leads into the ocean.
  18. countrybumpkin

    ctf_citadel_alpha V2

    Welcome to ctf_citadel, a new (WIP) map made by a new map maker looking to improve this map and their skills in the mapping community. Looking for some ideas and suggestions on what to add to this basic map. This is the first version of the alpha, their will probabily be some issues. Version...
  19. Scouter Egg

    Water Factory A2

    Welcome to Water Factory, We make water... That's really it to be honest... umm... don't jump in the water in the middle of our base, it's unclean.
  20. MuddlePuddle

    How to trigger water to rise on a cap

    Does anyone know how to trigger water to rise on a capture I'm making a map ware the winning cap triggers a flood that destroys the other team's base