water

  1. DrLinnerd

    Portside A5

    During world war 2 two competing factories hire mercenaries to take over the competition. With the control point on the bridge, you can use the houses to fire upon the point, or swim under the bridge to flank around.
  2. Goodnight Girl

    cp_overflow_72hr A2

    This is actually my first ever jam entry, and technically my first TF2 map to be released and shown off to the forums in full. I'm honestly surprised I even made it this far. I'm definitely gonna try cleaning up the geometry/visuals more. Be aware that currently you can't get onto the last...
  3. Arenovas

    cp_sunken a2

    A 2 point A/D map which is meant to be set within the confines of a semi-sunken ship. Made for the 2018 72 hour Summer Jam. Just to note there are three areas with pitch black stripes, I couldn't seem to fix them no matter how much I tried.
  4. Ringo23

    Island (Attack Defense) b1

    The blue team, split into 2 spawns, surrounds an island (which red is defending) with 2 towers, some buildings, and probably too many trees. It is an attack defense map that functions like Gravelpit. I used A Boojum Snark's Ultimate Mapping Resource Pack...
  5. Arenovas

    cp_sunken a2

    A 2 point CP map taking place in some form of semi-sunken ship. Made for the 2018 72 hour Summer Jam.
  6. JViktor

    Drainage B1

    The first map I ever finished. A CTF map set in a waste drainage facility. Be careful around the waste water, because it will damage you. Also use the pipe system to your advantage... when you fall on the water, get close to the sewer grates, because they act as teleporters that get you out of...
  7. Dat Eagle ™

    Bianco Hills V5

    It's a large open map inspired by the original Bianco Hills from Super Mario Sunshine. This version contains: Fire Flowers [ as common spells ] Jump Pads [ if a Player uses the Jump Pads he gets a 10 seconds delay time to use it again ] Moving Boats [ Engineers can build on them too! ]...
  8. ganglyste@m

    pl_upstreamed a1

    this is the new version of my first map pl_upstream but this time it's much better, i think... it's a payload map in a pine forest along a stream that leads into the ocean.
  9. countrybumpkin

    ctf_citadel_alpha V2

    Welcome to ctf_citadel, a new (WIP) map made by a new map maker looking to improve this map and their skills in the mapping community. Looking for some ideas and suggestions on what to add to this basic map. This is the first version of the alpha, their will probabily be some issues. Version...
  10. Scouter Egg

    Water Factory A2

    Welcome to Water Factory, We make water... That's really it to be honest... umm... don't jump in the water in the middle of our base, it's unclean.
  11. MuddlePuddle

    How to trigger water to rise on a cap

    Does anyone know how to trigger water to rise on a capture I'm making a map ware the winning cap triggers a flood that destroys the other team's base
  12. FragBait

    Koth_Slimewater a2

    My first TF2 map, hurray! This Koth map that gives the game's water mechanics a great deal of prominence. Allot of TF2 maps don't use much water, for obvious, mumbling reasons, but now that the Pyro has more tools to compensate for and totally circumvent his biggest weakness, I may as well give...
  13. grtgmzlol

    WaterCentral B1

    Set in a water treatment facility which blu left unattended,red noticed this and decided to try and take over the facility. blu got alerted and went to recapture it. while all of this was happening, red sent 4 spies in which they flew a helicopter to watch them.
  14. Chrisitan908

    Eau A1

    Hiya! How's it going? Here's my first map, in it's first version; in other words, it sucks. It sucks, so bad. but hey, you have to start somewhere. So what is it? Well - It's a 3CP map, similar to that of Powerhouse, it has a large emphasis on differences in height, and aquatic combat. So...
  15. 9_Loves

    cp_dock A4

    back from the dead, how has everyone been doing? anyways, this is a map I started making after seeing an ace video with him saying that the mid point on powerhouse could be put on a 2fort-esk bridge. pictures: notes: The big "dam" has a surfable surface, that was intended I could not find a...
  16. Elandre

    koth_guttersplit a3_1

    A koth map splitted in two by a gutter. A point you have to drop on. Fun for all :D
  17. P

    Dock Side a14

    Blu and Red fight over a port because they can
  18. AlbinoMunchkin

    Water Lighting Issue / Solid Water at Certain Angles

    Hello TF2Maps community! My friend noticed a weird lighting problem with some water and was wondering if it was only on his end / the build he made. I decided to take a look at the build he sent me previously, and this is what is seen from both sides. If anyone can help figure out what is...
  19. Mr. Origen

    Water invisible, no known leaks.

    I have tried everything I can think of and then some, I have scrounged every forum trying to find an answer, and the water on my map is still invisible. (I have a water_lod_control, there is no pointfile for me to load, i have a cubemap, water is made with nodraw first) I am at a loss. Here is...
  20. Dog.vtf

    Function Brushes turning back into normal brushes

    I Was making a KOTH map and I made it symmetrical. (With rotational symmetry) When i finished all of the Function brushes (Made with CTRL + T) Turned back into normal brushes! This is the #1 reason I stop working on maps and I'm tired of it. I Want to know how to stop it.