pl_waterworks_72_3
My Submission for the 2023 72 Hr Jam, i worked Roughly around 27ish Hours on the Map
The Map is 5 Point Payload
The Theme is Blu Pushing a Payload Cart through a Sewer System to Blow up a Secret Red Spytech base at the very end (although most of the map is still dev...
These are Textures made originally for shelter event.
Contains:
Brickwalls
Shalewalls
Stone trims
rusty red metal barnblitz roof
Grey rock walls
Wine water
Various displacement blends
Hey everyone, first time mapper here! I started making this map around 2019 I want to say, and spent a solid few months planning it out and creating it in hammer. I really burned myself out and stopped working on it after that. Fast forward to 2023, after getting back into TF2 from the summer...
Lakeside started as a little map inspired by the flooding feature in one of those achievement engineer maps, and then eventually turned into my first CTF map, where I thought there was a problem with the intel for a while until I realized I'm the problem (I was using the rocket jumper)
PS: The...
if you stand in the corner of the highlighted brushes (image 1), the top part would be cut off with no textures. there are no leaks or errors, so i don't think providing the compile log would be useful. turning water into func_detail doesn't help, it makes the water invisible. what do i do...
A set of textures of caustics, based on the tf2 water texture (except the flowing one).
These are all blend supported, so put them on displacements and blend away where you don't want them to show up to bend around objects, shadows or whatever shape you desire.
====WATER CAUSTIC BLENDS===...
An assortment of particles I made for GUMP, perfect for frosty/arctic themed maps.
Bubbles
A tilable sheet of bubbles.
bubbles_256_parent
Ventilation frost
Some frosty ventilation exhaust.
icevent_parent
Static flares
Some wobbly, team-colored flares meant for static environments...
View: https://youtu.be/QdmJ22v9X3I
Includes:
Sea and waves textures
Flowing water, useful for a canal or a sewer
Water in a rainy weather with droplets and stuff
Spinning whirlpool, can be tiled but it was made in mind to fit the whole brush face
Slime liquids, comes in purple and green...
I was curious whether anyone had ever attempted to try this before; if anyone has ever made an animated water refraction texture like this, I would greatly appreciate it if you sent it my way. I plan on using it as a projected texture.
Banner made by the ever legendary Custard1!
Summertime is well on it's way, and what a better way to escape the heat than with some more...wet maps! Join me as I take you across 10 maps that involve water in some semi-major way! Whether it's with water gameplay or just aesthetics, I got you...
you ever wanted to play on a map most;y submerdge in water with no ther classes besides pyro to worry about?
so this was an idea i had a year ago about making a pyroshark map with theming based on those pool liminal spaces images (not ment to be explicitly backrooms i just like liminal spaces)...
This Asset Zoo is a library consisting of multiple aspects which are listed bellow (all of which are separated into separate sections in the Vmf)
-Models
-Textures and Overlays
-Brushwork
Models
-Every Model that is listed under the props_island sub category in the model browser
-Models with...
Hello all.
So I got back into Hammer a little bit (use Hammer ++ for this).
I want to create a map where the drowning damage stays away from the water, that you can stay underwater infinitely long.
I first used Trigger_Hurt for this, which is satisfactory but not perfect, as the player still...
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