water

  1. Blobs

    i got problems with water

    ive looked up tutorials for making water, but it has not surface texture. i can jump around in it and make water noices, if i shoot it the water splashes, but i cant SEE the water. how it acctually looks ingame: View: https://youtu.be/Dp9mzhWNvvY
  2. Twist.vmf

    Water Trouble!

    so i just finished watching captain america civil war and the scene with the underwater bass gave me an idea for a map in an underwater bass! but i can't get the water to look as if you are under water, either you can't tell it's water, or you can't see it! so i need help
  3. PokemonTrainerWesley

    HELP NEEDED Problems with Water and Fire

    So time to ask about another problem. When I run my map, ALL OF THE WATER is invisible. Even if it isn't touching anything. (as shown by pictures of me swimming in the air) However, when you go into the water, it looks like you're actually underwater. I've tried using cubemaps, but those didn't...
  4. Erk

    Hey, this title is really generic.

    Hi, my name's Erk, and I've been addicted to making maps in Hammer. I've been doing this for around a month now, and I've made approximately zero maps I am proud of. I think I've got the basics down. I don't get leaks as much, I know how to skip (mostly), and I can utilize props correctly...
  5. Rose Snowflake

    KOTH_Waddenzee Alpha v 0.0.1.1

    King of the hill Waddenzee is a water/island themed koth map. The point is situated on a raised island, accessable from one of 4 bridges. Either side of the point has a town which meets up with both red and blu bases. Bases are connected by an underground tunnel.
  6. Kreper Nutrition

    Canyon Paradise A3

    The teams are fighting over the dam to flood eachothers base, so they have control over the area. Purely sprung from my imagination, and it turned out alright. I'm gonna keep working on it and don't beat down on me to much since this is my 2nd map. :D
  7. Trippey

    Past 72hr Jam Entry koth_cobble_canal A1_reupload

    This map is my entry into the 72 Hour Summer Jam; I was not able to finish the map in the 72 hour time frame but I plan on continuing the development of this map. Theme: Still need to work on the theme, however I plan on going to the Frontline WWII theme. Gameplay: I am looking for a server...
  8. DesolateCabbage[ICY]

    Koth_AquaticwIndustrial 72 Hour Jam! 2016-07-23

    A Map That I Made For The 72 Hour TF2 Summer Jam! This Is My Second Map, ( My First Was Koth_Lumber). Edit; I used custom assets from the new front line pack
  9. Simulacron

    Disappering displacment in water in the 3d-skybox

    I try to create an ocean by using the 3d-skybox, but when I load up the map parts of the displacment of the cliff and of the ground that is underwater that are in the 3d-skybox, aren't displayed if they are underwater. My map has no leaks and interlopers.net don't finds any othe problems beside...
  10. DJ Sylveon

    Past 72hr Jam Entry pd_sylveonneedshelp A2Fix

    The map says it all really. This was done for the 2016 Summer 72Hr TF2 Jam. This was plan B as plan A was going to be too difficult.
  11. Vert

    Waterlogged a3

    Alpha 3! Whole lotta changes made to stage two in this one, such as a fairer flank for 2A and a stronger choke on 2B. Overall, I've made it harder for Blu. Stage one had only one major change, which was at point A. I hope it will convince red to defend the point room, and not spawncamp. Also...
  12. bobotype

    Two questions- water and custom models

    Sorry if this is a dumb question, but I couldn't find an answer anywhere that wasn't from before Steampipe was introduced: Which folder should I import the Frontline and Bulletcrops custom models/textures into to use them in a map? Also a question on water- Should I avoid using it in...
  13. EArkham

    Town Fountain Model B1 - Link Fix

    FOUNTAIN ASSETS Created by EArkham 2016 http://steamcommunity.com/profiles/76561198000713080 Some content is derivative of official Valve content, all rights reserved. This content set will be updated periodically. Please do not redistribute these assets in any way EXCEPT when used...
  14. ArskaWarrior

    koth_desert_storage A1b

    Hellou. it's my first project I have published. i made much work for this map and i hope everything works :) . i have been thinking about class advantages and I want share them whit everyone: for scout:scout: i made much stuff to make jump but not much different roads so... I am not good...
  15. It's me sized!

    Sewer Rats A3

    I'm back, baby! This time with a map that takes place in a sewer! I do hope this map can turn out to be one of quality in the end. Of course, it can only turn out good if I have YOUR help! Yes, YOU!
  16. SirUnknown

    Hydrophobe a7

    An industrial style CP map with the same format as Gorge Some screenshots
  17. Billo

    Koth_WaterFall 2016-05-19

    Greetings From Koth_WaterFall! Do You Like Water? Netheir do i so why not come to the WaterFall? a King OF The Hill Map WorkShop Link:http://steamcommunity.com/sharedfiles/filedetails/?id=687545704
  18. MxMCube

    Trade Plaza Max 1.0

    Official Server Try out the map before downloading it! Summary A simple map for players looking to trade items and have fun. The spawn rooms feature dartboards and special machinery, and for the snipersthere is a room specifically to take down your enemies! In the center of the map you can...
  19. Simulacron

    Create water flowing down a hill

    I want to create a little river flowing down a hill, saddly I haven't any ideas how to do this I tried to create the water with waterfalls as you can see below, but it isn't looking very good and isn't going smooth in the water below Is there a better possibilty do do this?
  20. FrostyHoneyJuicy

    Blur made by the Water

    What's the problem? Every time when I get close to the water, my screen always gets blurred. Sometimes it doesn't, but instead, it shows me something completely disturbing! Here's an example: Click the link for the GIF file: http://i.imgur.com/1MWY13O.gifv Do you have any leaks? Nope. Do...