water

  1. vulduv

    Past 72hr Jam Entry arena_treatment b1

    as a treatment plant is getting built. tf industri holds a arena competition for blu and red. the winner wins the treatment plant.
  2. Wolfen

    Past 72hr Jam Entry KOTH_Railferry a3

    A small KOTH map set on on the docks for a floating railyard. Models used are credited to the teams and people below. Thanks to the Frontline Team: Square, donhonk, ✥ℜ☯ℑℵ✥, populus, sky, UEAKCrash , Bapaul, Evil_Knevil, Psyke, Colteh, NeoDement, ✨SedimentarySocks✨, Chaofanatic, void~...
  3. UltimentM

    Past 72hr Jam Entry (2017 Winter Jam) Payload Zigzag A1

    My entry for the 2017 TF2 72HR Winter Jam! This map is a single-stage 3 point Payload map, complete with spawn changes and water. LOTS OF WATER. I mainly based this map off of the Zigzag Railway, which is located in Australia (complete with zero greenery!). Please tell me what you think!
  4. The Guy You Know

    Breakwater Bay A4

    Update 22-2-20: I've recently updated this map, some screenshots may not reflect the current version. Formally my first 72 hour tf2 jam and also my first payload map. Breakwater Bay is a single stage payload map that runs through a small h̶a̶r̶b̶o̶u̶r̶ marina that spirals inward to the final...
  5. rhys

    Water is white and completely wont render.

    As you can see from the screenshots, the water in my map wont render. Before you respond: I have no leaks I did run my compile log through Interlopers and it gave me this: And changing the skybox texture didn't change anything. I only have one water brush. Only the top has the water texture...
  6. VinLAURiA

    Clearbridge A1

    I've occasionally dabbled in mapping on-and-off for the past few years, and a few days ago started "doodling" a small KotH map while brushing up on some tutorials. It started with a couple of Badlands spires facing each other diagonally before things started to take shape, which inspired the use...
  7. nickybakes

    Asym2 Borealis A4A

    I've been working on this A1 since mid-October to now. I'm really excited to see what people think about this, but I'm also nervous lol. While working on this map I ran into slight depression and multiple anxiety attacks. These weren't caused by working on the map, but they might be a big reason...
  8. Weiner Wagon

    Player Slow-Down Brush Thing?

    Hi all, I am currently working on a swampy-themed map, and there are parts of the map where the player may tread through water. I was wondering if there was some brush entity i could use to make the character's speed slow down while they are in the water. Thanks, Weiner Wagon
  9. Cynder loves Portal

    water

    How do you make water in a map? Everytime i do it, I doesn't look right... Do i just put the water brush in a canyon then put a nodraw round the canyon or i'm the wrong tree?
  10. goem

    Distill a11

    This map is a KotH map that goes downhill, with a lot of small structures and cover walls scattered along the way. It also has a double-decker capture zone and some underwater tunnels. BLU is building a water distillation facility so they can have some clean water. RED decides they also would...
  11. Mazata

    water problem

    Hello everyone! I'm new to mapping and I am exited to get in to mapping, I'm working on a map and i have planned to make a frontline themed map. I'm planning to have some water in it with neval mines but i got some problems. The water itself is the first problem, when I am under the wather it...
  12. Blobs

    i got problems with water

    ive looked up tutorials for making water, but it has not surface texture. i can jump around in it and make water noices, if i shoot it the water splashes, but i cant SEE the water. how it acctually looks ingame: View: https://youtu.be/Dp9mzhWNvvY
  13. Twist.vmf

    Water Trouble!

    so i just finished watching captain america civil war and the scene with the underwater bass gave me an idea for a map in an underwater bass! but i can't get the water to look as if you are under water, either you can't tell it's water, or you can't see it! so i need help
  14. PokemonTrainerWesley

    HELP NEEDED Problems with Water and Fire

    So time to ask about another problem. When I run my map, ALL OF THE WATER is invisible. Even if it isn't touching anything. (as shown by pictures of me swimming in the air) However, when you go into the water, it looks like you're actually underwater. I've tried using cubemaps, but those didn't...
  15. Erk

    Hey, this title is really generic.

    Hi, my name's Erk, and I've been addicted to making maps in Hammer. I've been doing this for around a month now, and I've made approximately zero maps I am proud of. I think I've got the basics down. I don't get leaks as much, I know how to skip (mostly), and I can utilize props correctly...
  16. Rose Snowflake

    KOTH_Waddenzee Alpha v 0.0.1.1

    King of the hill Waddenzee is a water/island themed koth map. The point is situated on a raised island, accessable from one of 4 bridges. Either side of the point has a town which meets up with both red and blu bases. Bases are connected by an underground tunnel.
  17. Kreper Nutrition

    Canyon Paradise A3

    The teams are fighting over the dam to flood eachothers base, so they have control over the area. Purely sprung from my imagination, and it turned out alright. I'm gonna keep working on it and don't beat down on me to much since this is my 2nd map. :D
  18. Trippey

    Past 72hr Jam Entry koth_cobble_canal A1_reupload

    This map is my entry into the 72 Hour Summer Jam; I was not able to finish the map in the 72 hour time frame but I plan on continuing the development of this map. Theme: Still need to work on the theme, however I plan on going to the Frontline WWII theme. Gameplay: I am looking for a server...
  19. DesolateCabbage[ICY]

    Koth_AquaticwIndustrial 72 Hour Jam! 2016-07-23

    A Map That I Made For The 72 Hour TF2 Summer Jam! This Is My Second Map, ( My First Was Koth_Lumber). Edit; I used custom assets from the new front line pack
  20. Simulacron

    Disappering displacment in water in the 3d-skybox

    I try to create an ocean by using the 3d-skybox, but when I load up the map parts of the displacment of the cliff and of the ground that is underwater that are in the 3d-skybox, aren't displayed if they are underwater. My map has no leaks and interlopers.net don't finds any othe problems beside...