Leaks coming out of nowhere, and water problems.

Discussion in 'Mapping Questions & Discussion' started by 2010wolf | blw.tf, Jul 17, 2017 at 10:18 AM.

  1. 2010wolf | blw.tf

    2010wolf | blw.tf L1: Registered

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    Hello there!
    I'm going to go straight to the point...
    So first off we have the leak...
    as you can see here [​IMG]
    The leak is just coming out of nowhere... which is probably why the water is all missed up.
    I have also locked the map from every other place, and to make sure that i did that right, i surrounded the map with a few walls from all 6 sides (the ones that are blue)
    However it says there is a leak.

    Next up, the water...
    i have tried sooooooooooo many times to fix the water and make it look normal, however it's either just black like this [​IMG]
    OR has this REALLY annoying thing where if it touches any wall or any other thing, that area turns black.
    [​IMG]

    so.... yeah... help me please

    Here's the vmf

    If i can just fix this water issue, the map will be done.
     
    Last edited: Jul 17, 2017 at 10:41 AM
  2. Lampenpam

    Lampenpam L9: Fashionable Member

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    Dont box your map. There is probably an entity origin outside of the map. Enable :helpers:, select everything, and then move the origin back into the map.
     
  3. 2010wolf | blw.tf

    2010wolf | blw.tf L1: Registered

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    Entity origin? what's that?
    does that help with fixing the leak and the water?
     
  4. Vel0city

    aa Vel0city func_fish_pool

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    Yes. An entity origin being outside the map causes a leak. Go to here: https://developer.valvesoftware.com/wiki/Leak and scroll down until you see the "Mismatched entity origins" paragraph, then do what it says.
     
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  5. TheMightyGerbil

    TheMightyGerbil L1: Registered

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    Yup, downloaded it, it's a func_door with it's origin outside the map according to the compile log. Velocity's link will tell you all you need to know.
     
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  6. BigfootBeto

    BigfootBeto PowerPoint is good for vertex editing

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    When that happens, the easiest solution is to select the entire map, go to tools>center origins, and you're good to go. However, this won't work if you have purposefully moved entity origins away from the center on some other entities (duh).
     
  7. TheMightyGerbil

    TheMightyGerbil L1: Registered

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    Bonus tips. It looks like you've func_detail'ed the wrong things. That large wall that subdivides the map should be world geometry and all the floating geometry that can't, or isn't one of your func_breakables should be func_detail. It's also giving the error...

     
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  8. iiboharz

    aa iiboharz meme queen

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    This doesn't help at all but if I didn't know any better, based on the title of this thread I'd think I was on a plumbing forum.
     
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  9. 2010wolf | blw.tf

    2010wolf | blw.tf L1: Registered

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    oh wow o_o
    well then, that's a lots of help!
    I'm currently compiling the map, if it didn't work i'll test a few things... if that also didn't work i'll just come back here.
     
  10. 2010wolf | blw.tf

    2010wolf | blw.tf L1: Registered

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    OH THANK YOU SO MUCH!!!
    [​IMG]
    it sure took a while, but the water works!!!
    [​IMG]

    Alright, you can close this thread now.
    Again, thanks a lot!
     
  11. iiboharz

    aa iiboharz meme queen

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    If your compile is taking that long I'd say your water not working was the least of your concerns.
     
  12. 2010wolf | blw.tf

    2010wolf | blw.tf L1: Registered

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    soooo... is there is a way to make it take less time?
     
  13. Micnax

    aa Micnax L0: Terribly Lazy Mapper

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    That giant massive cylinder in the water might be causing it. Did you func_detail it?
     
  14. Pocket

    aa Pocket When all you have is Hammer...

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    Or, indeed, anything else? Might as well get it all over with.
     
  15. henke37

    aa henke37

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    Or in other words, time to learn about visibility optimization.
     
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