Player Slow-Down Brush Thing?

Discussion in 'Mapping Questions & Discussion' started by Weiner Wagon, Oct 31, 2016.

  1. Weiner Wagon

    Weiner Wagon L1: Registered

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    Hi all,

    I am currently working on a swampy-themed map, and there are parts of the map where the player may tread through water. I was wondering if there was some brush entity i could use to make the character's speed slow down while they are in the water.

    Thanks,
    Weiner Wagon
     
  2. Narpas

    aa Narpas Failing at Scaling

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    The best that I can think of is to create a trigger_add_tf_player_condition and set it's "Condition" value to TF_COND_AIMING, and the duration to -1. Keep in mind that this will likely glitch the animations a bit, though.
     
  3. Crowbar

    aa Crowbar perfektoberfest

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    Iirc this cond crashes the client if they are holding their primary weapon and its unable to zoom. Better use heavy minigun spinning which works, and will probably glich animations as well. Might also play around with trigger_push if you have a water stream.
     
  4. Muddy

    Server Staff Muddy Muddy

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    Forcing players to slow down will likely prove to be annoying in practice, so I'd be careful with this.
     
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  5. Narpas

    aa Narpas Failing at Scaling

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    Actually, TF_COND_ZOOM is the one that crashes. You are referring to the same one that I am.
     
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  6. Trotim

    aa Trotim

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    trigger_stun set to None can still apply a move speed reduction