72hr Breakwater Bay 2017-02-12

A single stage payload through a small harbor

  1. The Guy You Know
    My first 72 hour tf2 jam and also my first payload map, Breakwater Bay is a single stage payload map that runs through a small harbor and spirals into the red teams base. Planning on giving this a a combination theme of "Frontline" and "Bullet Crops"

    A Boojum Snarks Ultimate Mapping Resource Pack: really helped me speed of my mapping
    https://tf2maps.net/threads/ultimate-mapping-resource-pack.4674/

    Also I used pl_badwater's sky texture and light settings according to the developer wiki:
    https://developer.valvesoftware.com/wiki/Team_Fortress_2_Sky_List

    I also plan or have already imported models from the frontline and bullet crops projects, all models made by their respected creators

    http://www.minerality.fr/bulletcropsproject/bulletcrops/

    http://frontline.tf/

    Images

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