Hi, my name's Erk, and I've been addicted to making maps in Hammer. I've been doing this for around a month now, and I've made approximately zero maps I am proud of. I think I've got the basics down. I don't get leaks as much, I know how to skip (mostly), and I can utilize props correctly. Dynamic entities like doors and resupply lockers have been the bane of my existence, solely because they took forever to make. And then I stumbled across this place, which was like finding El Dorado. There's a lot of things I needed here. Although, certain things I still don't understand, and I was thinking maybe there was a thread detailing it that's buried somewhere here? My first issue is that I want to create 3D water environments. Not just a pool, but a tunnel system with vertical entries and exits. Anyone got stuff on this? Googling doesn't have anything. Another one; I wanted to make 3D skyboxes but my camera view was too high up, so I put the sky_camera lower to fix it, but the view ingame wouldn't update so I tried deleting it and placing a new sky_camera in the same position, and that didn't work, and this is a run-on sentence, and I then I tried putting it was before, and then I tried removing the terrain I made for it and that didn't work, and then I cried a little and then I just deleted the whole thing. Please send help Another one; There was this weird checkered texture that would go over the terrain textures I made. Is this a lighting bug? Has anyone made a tutorial on this that I should read? That's all the questions I have currently, probably just going to end up with even more questions. Thanks for reading.