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This is a map that has been in development for quite a bit that was tested via pugs.
It's meant to be a competitive map, at least that was the idea going into creating it.
Credit to Fuzzy for the jungle grass and Yrzzy for the circling point hologram!
Current Version Screenshots:
Flora is a king of the hill map designed around competitive play and as a way to experiment with the viaduct formula and my detailing experience in later versions.
Originally going to be a one off player destruction map for this year's Scream Fortress, I've decided to completely gut the player...
KOTH map being designed for 6v6 play.
Oh look, another Hyce map. Maybe it won't be as bad as the last ones because I've had 5 years to learn with Logjam.....
This has been a map designed specifically for competitive TF2. Feedback on issues and map improvements would be greatly appreciated. I am willing to collaborate with anyone with experience on this type of map making, and will try to cooperate with anyone if time allows it.
Major Supporters...
This is a competitive oriented 5CP map I've put together over the last week or so. There was a focus to keep the play areas compact and rotations between them reasonably short. Some inspiration was taken from an old map called cp_wetcoal for the mid and cp_coldfront for the last point.
Credit...
Changelog:
A balcony off of the connector over the platform.
Sealed off the HUGE tunnel.
The beginning entrance to last now begins earlier.
There is now a shutter at the end of river to prevent the massive sightline into the house.
And shutter in from lobby too.
House is now only 1 room...
A competitive 5 cp map with a jungle theme.
cp_mist is a 5cp map that has some unique aspects to the layout that differentiate it from the typical well or badlands 5cp designs.
Meet Your Map: Beater's Competitive Mapmaking Challenge!
Hello TF2 mappers, I am Beater and I am proud to present my competitive 6v6 Map Making Challenge!
The purpose of this map making competition, and the following one-night cup, is to create the best possible competitive, 6v6 koth or 5cp...
So we're all aware of the setting of TF2:
Two brothers, dustbowls, industrial/farm environments, 1970s, etc.
Is it worth breaking this narrative?
I'm currently toying with some early concepts for a purely competitive-focused stadium themed map, which resembles more of a grid-iron. It's not...
Here's my first attempt at making a full-fledged map with little to no mapping experience. I decided to do an ultiduo map because many people suggested it, as well, ultiduo maps are usually very small and easy to develop.
I think for one of my first attempts that I did pretty good even with a...
My submission for the 2017 summer map jam. I designed this map for 6v6 play. Currently it's on the small side and might be crowded for pubs. I plan to expand the area between 2nd and last at some point, though I believe it will play fine for 6s currently. For this jam, I focused more on...
Designed for 6v6 play. Due to the slightly smaller than average size, it may do well in 4v4 as well.
Details to come.
Mid
2nd
Rockets Detailing
Last
Overview
I just had a thought that maybe after a set amount of time the center point of 5 cp would lock, and it would become more of a 2 cp map. The time limit could be 3 minutes so that 5 cp would become more of a hybrid of KOTH and 2 cp. Whichever team had the most amount of time controlling the point...
A 5cp map originally made for the Winter 2017 72 Hour Jam. I want it to be played in a competitive format, but if that doesn't really work out then that's fine.
Alpha 1 - Feb 12, 2017
Alpha 2 - Feb 21, 2017
Hello everybody! This is my first map. It is a very experimental KOTF/CTF hybrid.
Much like every Koth map, there is a central control point. You must cap it and hold it for a certain amount of time to win. But in order to cap the point you must steal the enemies intelligence. Then bring the...
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