So we're all aware of the setting of TF2: Two brothers, dustbowls, industrial/farm environments, 1970s, etc. Is it worth breaking this narrative? I'm currently toying with some early concepts for a purely competitive-focused stadium themed map, which resembles more of a grid-iron. It's not designed to be put in regular TF2, of course. For reference, here (https://imgur.com/a/XA3Ri) is a VERY early and VERY ugly concept, but I think it shows the genreal idea well enough. I've been really enjoying the idea of TF2 becoming a much bigger esport, so I figure I attempt to build a map that reflects it being a potential sport people would watch, kinda like how Rocket League(https://static1.gamespot.com/uploads/original/123/1239113/2918469-utopia.jpg) has its arenas set, with cheering, lights, sponsors, the like. Do you think this is too much of a break from the normal TF2 setting? Would this be something you would want to play on competitively, and would be wiling to enjoy the new atmosphere as long as the map was well-designed?