Hi all,
I enjoy playing a 1v1 gamemode called MGE (My Gaming Edge https://wiki.teamfortress.com/wiki/MGE_Mod)
For those who are not familair with the gamemode, in a nutshell you play 1v1 in arenas that are mainly snips from popular 6v6 maps (i.e. Badlands Middle, Badlands Spire, Granary Middle...
Thank you Fubar for creating the original Barnblitz Pro
This version of the map is not associated with Fubar and has been made with his permission.
A full changelog can be found HERE
If you are interested in watching some (outdated) gameplay, you can watch that here
I am currently looking for...
The map nobody asked for.
Thanks to Gatsan for feedback and interest in development.
General
- Removed clutter
- Adjusted area portals
- Changed the round timer to 10 minutes
- General optimisation improvements
Mid
- Shifted health and ammo for better rollouts
- Blockbullet clipped stairs...
I added the not to the name because too many people complained about the name promising minecraft but not delivering.
This map is my attempt at updating the 2 Choke design to be better. Taking the best parts of Gullywash and Badlands to make a cool, jungle-y 5cp map. I thought a lot during this...
CP Dust Devil is a map set in a gravel processing and shipping center. Battle on behalf of your corporate overlords as they attempt to vertically integrate the gravel industry!
deep underground, both RED and BLU's mines are set alight after a situation involving explosives and gross incompetence. now both teams have to grab the others' hidden intelligence before it burns to a crisp!
ctf_ashpit is a ctf map made with 6v6 play in mind
you can return your flag by...
pl_drylands is a payload map designed with 6v6 games in mind.
the cart moves on its own after someone on BLU touches it, even if they stop touching it. it only stops when someone on RED touches it.
this map uses textures from the construction pack, the london pack, Freyja's egyptian assets pack...
teamfortress.tv thread
"Refresh" is a series aimed at making maps more suitable for competitive TF2. We took the opportunity to use our experience to fix the issues with map geometry as well as minor aesthetic and performance improvements. We humbly invite you to try out these changes and offer...
the most turbobad cancerteam in pisslow
View: https://www.youtube.com/watch?v=skxCfhJfHxM&feature=youtu.be
permauseless astrobad cancerdogs
(includes very cool clips of 6s)
people in video
https://steamcommunity.com/profiles/[U:1:912687390]
https://steamcommunity.com/profiles/[U:1:165060622]...
i am fucking delirious i spent like an hour trying to figure out how to compile this properly
flash flood is a ctf map designed for 6v6/7v7 play and focused around giving attackers an advantage to make matches flow that much faster
custom security fence sections by rexy + base fence model by valve
Meltdown Takes place in a nuclear facility in the freezing north. The objective is to capture all 5 of the control points in order to launch a nuclear missile at the enemy teams HQ.
Assets used
Diva Dan's Ice pack
https://tf2maps.net/downloads/diva-dans-ice-pack.5553/
cp_scourge is an Attack/Defend map designed with 6v6 (and Prolander, to an extent) in mind. This is not a Gravel Pit copy however; it's something entirely new. The layout is similar to that of cp_steel, but with only 4 control points and a much more modern approach to geometry.
Scourge combines...
This is a fast paced koth map with a high skybox limit, where the gameplay plays around and pools in towards the center. On mid both teams have multiple ways to get onto point, with opportunity to flank through one's battlements. Features no-build shutters
The design can be consdered as the...
A King of the Hill map based in a grove of redwood trees that has become home to a timber-inspired feud between two notorious subsidiaries of TF Industries.
With the Capture Point placed atop the stump of a redwood, this map is designed around the idea of (quite literally) fighting an uphill...
koth_biglaundry is intended for competitive play. koth_biglaundry has many groundbreaking features such as rocks and hills. Feedback very much appreciated!
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