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cp_windfall
Current version: a7
Past versions: -
This map is intended for competitive 6v6 play. I tried to do some detailing (for personal practice) even though it is merely an alpha map. So far out of all the versions (see below) I have spent probably way more than 400 hours in total. Got...
This is my most up to date recent one v2, With updated pictures & content And a brief summary at the end.
If you have any suggestions or tips please feel free to give feedback!
:)
[:eek: WARNING! : THE STUPID F2P AHEAD!]
:entitytool:
If you like Powerhouse
and you want to make :cap:_Powerhouse style
this is the pefab 3:cap:
- what in this pefab -
tf_mm_1.vmf
Competitive Stage Stand Alone
This is a simple modification of the props_ui/competitive_stage that you see in the Winner's Room at the end of a match. Bonus skin, if you think the default looks a bit dark!
This content set will be updated periodically.
Can I use these in my map?
Yes...
As my first map-project I present to you cp_waterworks_a4! It's a competitively oriented 5cp map with the intent of being viable for 6v6 gameplay.
It’s supposed have a sort of factory-ish theme, but I am still learning how to decorate.
I am a competitive player who has 3.6k hours on the game and...
koth_metro_a4
A king of the hill map in early alpha. Designed with competitive 6v6 in mind.
Any feedback related to map geometry and design is more than welcome.
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