competitive

  1. Collaide

    cp_windfall a7

    cp_windfall Current version: a7 Past versions: - This map is intended for competitive 6v6 play. I tried to do some detailing (for personal practice) even though it is merely an alpha map. So far out of all the versions (see below) I have spent probably way more than 400 hours in total. Got...
  2. hunterskills

    Past 72hr Jam Entry MyM: A medic's úbercharge guide (Re-load/UpdatedOne) 2016-07-26

    This is my most up to date recent one v2, With updated pictures & content And a brief summary at the end. If you have any suggestions or tips please feel free to give feedback! :)
  3. ISPuddy

    Matchmaking Competitive Setup 2016-04-22

    [:eek: WARNING! : THE STUPID F2P AHEAD!] :entitytool: If you like Powerhouse and you want to make :cap:_Powerhouse style this is the pefab 3:cap: - what in this pefab - tf_mm_1.vmf
  4. EArkham

    Competitive Stage Stand Alone B1

    Competitive Stage Stand Alone This is a simple modification of the props_ui/competitive_stage that you see in the Winner's Room at the end of a match. Bonus skin, if you think the default looks a bit dark! This content set will be updated periodically. Can I use these in my map? Yes...
  5. Collaide

    cp_waterworks A4

    As my first map-project I present to you cp_waterworks_a4! It's a competitively oriented 5cp map with the intent of being viable for 6v6 gameplay. It’s supposed have a sort of factory-ish theme, but I am still learning how to decorate. I am a competitive player who has 3.6k hours on the game and...
  6. ISPuddy

    New Interesting TF_Logic_

    [[SSOMETHINGS_WEIRD_AHEAD]] i found this on koth viaduct
  7. Workign

    koth_metro a4

    koth_metro_a4 A king of the hill map in early alpha. Designed with competitive 6v6 in mind. Any feedback related to map geometry and design is more than welcome.