- Nov 26, 2010
- 59
- 82
Before I say this, please note I'm not actually siding with either side, I don't care either way:Here's where I disagree. They shouldn't remove any of the models, materials, sounds and particles. SourceMod plugins use them.
Maybe I didn't write my post very clearly, but this is basically the same conclusion I reached.Here's where I disagree. They shouldn't remove any of the models, materials, sounds and particles.
The problem is more one of deprecation. A lot of those old SourceMod plugins, maps, etc. that use this content are no longer maintained and would be pretty much permanently broken. The people who rely on them to work wouldn't necessarily have the skills to repair them.I don't see why they should cater to SourceMod when it inconveniences a bigger portion of players. It would be up to plugin authors to figure out how to make their mod work, it shouldn't mean VALVe has to keep their game unnecessarily cluttered to allow them an easier time.
Pretty sure they could remove arena_watchtower and literally nobody would noticeHonestly I would like to see (the ones not used within the current map pool) removed. TF2 has a huge bloat problem, download size is a major barrier to entry when considering which game to start up with friends who don't already have it.
I would actually suggest going further and pulling some of the less popular maps from the install. CS:GO's model is pretty good, where you have a core map set that is improved over time. New maps are introduced in events and they bop out inferior ones from the install.
every map repacked is an update that needs to be rolled out, I'm assuming valve is trying not to update things for no reason. Any time they've had an excuse to update a map tho, it was repacked. So If you want maps repacked, your best bet might be to find and report issues, forcing them to update. Forcing everyone to redownload all maps in one go is likely not going to happen.If we're doing it for the sake of saving space, maybe we should start looking into repacking more stock maps and maybe make VPKs compress their content like a zip file.
Why would storage space be a sufficient reason to remove a whole bunch of content but not to keep up with modern mapping technologies… I'll call repacking that for an exaggeration but you get the idea.trying not to update things for no reason
Don't get me wrong, deleting hl2 content is just as bad an idea.Why would storage space be a sufficient reason to remove a whole bunch of content but not to keep up with modern mapping technologies… I'll call repacking that for an exaggeration but you get the idea.