The Frontline! Community Project - 1.2 IS LIVE!

Yrr

An Actual Deer
aa
Sep 20, 2015
1,308
2,743
nobody can just give you a layout, but you can look at a bunch of existing maps and figure out what all the routes are for and why they are how they are, and use that to come up with something
 

AlexCookie

Suspect of eating cookies alive
aa
Apr 21, 2016
277
571
Some more
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6eGMIr2.jpg

CGWQxoo.jpg
 

bobotype

L1: Registered
Sep 24, 2014
39
5
Can confirm, @Walter and I will remake Dustbowl into something appropriate for this update. He's a sound design genius (and since there are B17s in this pack which are big and scary when grouped in formation we'll have something that makes it sound even scarier), and together we'll try to make Dustbowl into something that people won't go "oh god not this map again" over. We'll start with the 72hr Jam next week, and try to get a lot of things done within that timespan. Luckily Dustbowl has been in this game for 9 years now, so we kinda know how it plays, making thinking of improvements a heck of a lot easier.

Stay tuned!
Please add more exits onto the spawn rooms if you can! I think a lot of people like Dustbowl for its long rounds and war of attrition, but nobody likes being spawncamped.
 

munchkino

L1: Registered
Oct 17, 2015
40
3
If those landing craft had a tarp over top of them and then an animation where there ramp fell open it would be hype for an arena spawnroom
 

DegruM

L2: Junior Member
Sep 26, 2014
57
6
I can't help but notice the cobblestone blend texture (Not the brick-y variant) does not have a snow blend to it, which i gladly would appriciate if it could be in the pack :^(
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,697
2,581
Hey I just realized that the cobblestone textures not only have baked-in shading, but have no bumpmaps. What's up with that?
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,870
2,977
Hey I just realized that the cobblestone textures not only have baked-in shading, but have no bumpmaps. What's up with that?

I was basing that off the existing cobblestone, used in Medieval and such, that didn't use bumpmapping, surprisingly!
 

Crimsonseven

L1: Registered
May 30, 2015
5
0
Is there anywhere to get assets for indoor stuff? I'm making some destroyed buildings and I'm surprised there's no bathtubs and sinks and whatnot.

And are there any destroyed plane/tank models?
 

iiboharz

eternally tired
aa
Nov 5, 2014
857
1,291
I've been having trouble installing the asset pack into hammer, and I'm very new to installing assets to hammer. Could someone explain to me where the files should go?
All the folders (materials, models etc.) should go into the tf folder found in steam/steamapps/common/team fortress 2
 

iiboharz

eternally tired
aa
Nov 5, 2014
857
1,291
Wait, do they go into seperate folders within tf or just drop them into tf?
Inside the Frontline! Supply Drop there should be several folders. materials, models, and particles, as well as a few .vsbp files. Drop these files into the tf folder.
 

KilogramHours

L1: Registered
Jul 15, 2016
12
15
I'm done with most of the prop work at the end of my PLR map. I'm really happy with how it's turned out, at least for my very first map.

1zPcnCS.png
 

Happymartin

L1: Registered
Jul 20, 2016
2
2
I'm new to mapping. I was going to make a crazy Payload map with a spectacular animated ending, but after watching the first chaper of crash's vids, and working in hammer on my first room, I feel I'd need more experience to do a map like that.

So I'm going to keep it simple and make a simple CTF map since alot of folks want to start on KOTH.

Also I'm Pvt.Martin from Facepunch if there are any FPers here.
 

The Letter Before A

Cool Idiot
Jul 15, 2016
292
196
I'm looking for a partner anyone as experienced (and hopefully more natural drive than me) to join me on making a 4 point cp a/d map
quote me if intrested
 

The Letter Before A

Cool Idiot
Jul 15, 2016
292
196
Hey guys, I need some help. I'm designing a CTF map based on trench warfare, but I need some ideas for layouts as I've never made a map before in my life. Could someone draw an ideal topdown so I have an idea of where to lay my trenches?
wanna know how to make layouts

step by step
1. Get graphing paper and depending on if you have a idea in mind or not draw a random line
2. Try to make a layout out of it
3. refine that layout and mentally think of routes and battlements
4. after making at least 6 version each improving on the last (once again mentally) open ps/gimp/who knows ms paint
5. recreate your best layout
6. decide where the map takes place and base design around that
7. open hammer and begin

tips
1. don't just place large brushes in coordination to the layout go through the map progressively
2. ALWAYS HAVE A DESIGN I learnt this the hard way
3. keep in mind scale and constantly compile
4. if not payload or cps try to avoid placing the objective near spawns.
5. DO NOT DO DETAILING UNTIL ENTIRE MAP IS COMPLETELY LAYED OUT!!!!!!!!!!!!!!11111111111111!
6. get on your favorite song and try not to lose your mind
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,697
2,581
I was basing that off the existing cobblestone, used in Medieval and such, that didn't use bumpmapping, surprisingly!
Huh. I went looking just now, and there is a normal map texture... that's commented out, incorrectly identified as an ssbump, and has its green and blue channels switched somehow. How very curious. Hey Crash or somebody, I don't suppose you could get in touch with Valve and ask them to fix that? Sounds like there was originally meant to be a working bumpmap for those, and so long as there's a texture taking up space in the game files anyway... There's also some alternate versions of the Tudor walls that supposedly have ssbumps but they're all just this generic one that's almost all flat; I suspect that was a mistake, since the Tudor walls would look great with some actual self-shadowing under the wood. Might wanna ask about that too.