Ye Olde Workshoppe - The mighty quest for an epic update

ics

http://ics-base.net
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Jun 17, 2010
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Great, our collab team is getting biig.

Try to get something released too, having collaboration with strangers is not always easy.
 

Jellydotjar

L1: Registered
Mar 31, 2016
15
3
I would join the collab but it seems like its a full house by now. Oh well! I'm working on a medieval ctf map for this as we speak.

but I would totally be down for a collab if it isn't full

 
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Diva Dan

hello!
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Mar 20, 2016
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Keep in mind that if you are making a medieval CTF map, everyone will just play scout because of how easy it will be to capture. The intel has to have some sort of debuff like slowness or mark for death.
 

Viemärirotta

sniffer
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Feb 5, 2016
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The intel could basically be a mead keg or something to make the slowdown make sense.
 

YM

LVL100 YM
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Dec 5, 2007
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I was thinking about a bag of gold coins or other loot. Someone also suggested to have a princess as the intel. But the intel definately needs to slow the carrier.
No princesses please. Bags of gold coins goblets, crowns etc, yes please. With a nice falling coins particle effect to replace the falling papers!
 

Idolon

they/them
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Feb 7, 2008
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I think the bigger issue with the princess idea is more political than practical.
(No, this is not an invitation to talk about politics. Keep this thread on topic.)

As for an alpha-stage map, you don't need to worry about giving a graphical explanation of why the intel carrier is slow. If you're worried about confusion, you can add a small graphic in the spawnrooms explaining any non-default features of your map.
 

MegapiemanPHD

Doctorate in Deliciousness
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Mar 31, 2012
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I think the bigger issue with the princess idea is more political than practical.
(No, this is not an invitation to talk about politics. Keep this thread on topic.)

As for an alpha-stage map, you don't need to worry about giving a graphical explanation of why the intel carrier is slow. If you're worried about confusion, you can add a small graphic in the spawnrooms explaining any non-default features of your map.

Couldn't be any worse than Capture the Babe from Duke Nukem Forever :p

Making it a larger object, like an anvil, could help people understand why it slows them down. Although idk why anyone would want to capture an anvil.

Maybe even have it take away your ability to use a weapon, like the Jack from Pass time, to make players work together more.
 

Diva Dan

hello!
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Mar 20, 2016
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PASS time could work if it was done like that. Only issue is that when the jack has lots of debuffs on it, people will actually use it as a weapon by throwing it at the enemy's face and killing them while they are defenseless. Maybe make it like pass_cuisine where the jack heals teammates?
 

Construction Zombie

L2: Junior Member
Nov 5, 2015
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From a couple of the ideas that people have had that I've skimmed over, could this be an opportunity to bring back the VIP gamemode? I don't think it would need to be the exact same as VIP, it could simply a flag that slows the carrier while buffing his team as a whole (function similar to banners, giving minicrits, speed, ect?). The flag could be reskinned to a crown and be required to capture control points; or areas in, say, a castle. This idea is a freebie, I myself am not thinking up new maps, already got enough on my plate.
 

Jellydotjar

L1: Registered
Mar 31, 2016
15
3
I have a map idea up for grabs as I wont be able to work on it: A norse themed map where the blue team is vikings invading a town that looks sort of like rottenburg. It would be a attack and defend- player destruction hybrid map with 3 capture points located through the town. The catch is you have to kill a certain amount of people and take their "Gold" to the control point to unlock it.