Ye Olde Workshoppe - The mighty quest for an epic update

Discussion in 'Team Fortress 2 Talk' started by Gadget, May 27, 2016.

  1. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    I will bring nat20 back for this
     
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  2. Davekillerish

    aa Davekillerish Lvl O: Orange Member

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  3. basilhs333

    basilhs333 L8: Fancy Shmancy Member

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    hey guys,
    i have to say me and my team 2-3 weeks now
    we are making the same (theme) update
    i hope you have no problem about this.
    it calls last Stand.
    it encludes 1 map which i made
    some posters a site and a short movie which i think will be out this month!
     
  4. Davekillerish

    aa Davekillerish Lvl O: Orange Member

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    Last cp_standin amirite?
     
  5. Asd417

    aa Asd417 L1: Registered

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    I always thought medieval theme needs a separate update dedicated. The theme is quite underused for some reason.
    And I really hope this project can bring up some attention and work from people. I approve!
     
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  6. Fantasma

    aa Fantasma

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  7. JaCuS

    JaCuS L1: Registered

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    Can I start a new map or its too late for this project?
     
  8. Davekillerish

    aa Davekillerish Lvl O: Orange Member

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    Its not too late to get in this shin dig!
     
  9. RataDeOrdenador

    RataDeOrdenador L5: Dapper Member

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  10. JaCuS

    JaCuS L1: Registered

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    Now I'm confused:D
     
  11. Aeix

    Aeix L3: Member

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    Waiiiiit...so I can do any gamemode I want just as long as it's detailed in a medieval theme? Awesome! Another thing to help procrastinate when I should be revising for exams! Hell yeah!
     
  12. RataDeOrdenador

    RataDeOrdenador L5: Dapper Member

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    I think some gamemodes might be stupid to add with Medieval... Like,i dunno,Single Stage Payload,or TC,ORSOMETHING.

    KoTH and PD sound really fun. PLR might work too. Among other things.
     
  13. Aeix

    Aeix L3: Member

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    I'm having a shot at arena, I seem to remember matty mentioning something about arena maps need to be more complex and larger so you can loose people in them - medieval should hopefully work out well for that!
     
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  14. Viperi

    aa Viperi not actually a snek

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    PD is basically pass the rum ;)
     
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  15. DaDema

    DaDema L-3: Not very succesful map maker

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    medieval passtime...
     
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  16. worMatty

    aa worMatty Repacking Evangelist

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    Hi, Aeix. I think Arena maps should have some complexity in a relatively small space, as it keeps walk distances short but also gives places to hide. I don't like dying quickly - staying alive for a bit longer makes me feel like I am doing well - so I like maps that give me spaces to disappear into temporarily.

    Medieval mode strips out a lot of mobility and crowd control abilities so you'll probably want to ensure there aren't any places that are too large and open, or too long to walk around/through. I think an ideal Medieval mode Arena map would be slightly smaller than a normal Arena map, but still have route complexity to break up fighting so each round doesn't feel the same. You want to avoid a situation where each team is funneled to each other and a single massive battle ensues.

    I think this project's landing page needs to do more to explain that Medieval-themed maps do not need to be Medieval mode.
     
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  17. JaCuS

    JaCuS L1: Registered

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    They should be doing medieval restrictions on hats too :D
     
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  18. RataDeOrdenador

    RataDeOrdenador L5: Dapper Member

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    Eyyyyy....

    Our map is just up! (at least Stage 1) right here.

    Any updates over here? Anything new,like maps,props,SOMETHING?
     
  19. Gadget

    aa Gadget

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    I started converting this really old map of mine a few months ago. Unfortunately I won't be able to finish it any time soon. I wish I had more time.
     
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  20. RataDeOrdenador

    RataDeOrdenador L5: Dapper Member

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    Oh we can wait. That a really cool "Medieval Batwater-ISH" map. *-*