I'm having a shot at arena, I seem to remember matty mentioning something about arena maps need to be more complex and larger so you can loose people in them - medieval should hopefully work out well for that!
Hi, Aeix. I think Arena maps should have some complexity in a relatively small space, as it keeps walk distances short but also gives places to hide. I don't like dying quickly - staying alive for a bit longer makes me feel like I am doing well - so I like maps that give me spaces to disappear into temporarily.
Medieval
mode strips out a lot of mobility and crowd control abilities so you'll probably want to ensure there aren't any places that are too large and open, or too long to walk around/through. I think an ideal Medieval
mode Arena map would be slightly smaller than a normal Arena map, but still have route complexity to break up fighting so each round doesn't feel the same. You want to avoid a situation where each team is funneled to each other and a single massive battle ensues.
I think this project's landing page needs to do more to explain that Medieval-
themed maps do not need to be Medieval
mode.