I was a little surprised that it's been a year and a half since it was updated https://www.reddit.com/r/tf2/comments/45xfzx/a_reminder_that_cactus_canyon_hasnt_been_updated/
It really doesn't feel like that long but wow.
Anyway, I just want to say:
You know how Valve have taken reskins of their maps and put them into halloween and campaigns?
Well, it occurs to me, that if someone wanted an easy in for a future campaign, a stonking good artpass of Cactus Canyon wouldn't be a bad way to do it. The map is already popular and the workshop would eat it up.
And by stonking good I mean that. Put effort into it, reach out to modelers if you're not up to modeling things yourself. Look into some physical simulation of the train crash at the end, find some unique detail element to really set the map apart from other desert maps. Go all out.
It's already pretty fun to play, so you wouldn't need to change the layout much, just launch into an artpass. But of course, if you wanted to fix up things (like the shocking blue spawns) you totally could!
It really doesn't feel like that long but wow.
Anyway, I just want to say:
You know how Valve have taken reskins of their maps and put them into halloween and campaigns?
Well, it occurs to me, that if someone wanted an easy in for a future campaign, a stonking good artpass of Cactus Canyon wouldn't be a bad way to do it. The map is already popular and the workshop would eat it up.
And by stonking good I mean that. Put effort into it, reach out to modelers if you're not up to modeling things yourself. Look into some physical simulation of the train crash at the end, find some unique detail element to really set the map apart from other desert maps. Go all out.
It's already pretty fun to play, so you wouldn't need to change the layout much, just launch into an artpass. But of course, if you wanted to fix up things (like the shocking blue spawns) you totally could!