- Aug 6, 2014
- 1,056
- 536
A prototype test of my new gamemode: Count Down!
This is just a Minimum Viable Product. Meaning any feedback should not be based on the map, (I really just made it simple but balanced, that's it) but rather on the gamemode, so I have the CD gamemode ready when I unveil it's launch map: cd_valleywash!
Anyway, the way CountDown works, is it's similar to KotH, as it has one point, but has one 4-minute timer. When a team captures, the whole team gets a sweet crit boots
But here's the kicker: it doesn't matter who captures at all during that 4-minute period, all that matters is that you have that point when time runs out. (And yes, there is still overtime.)
Alright, have a good day :3
This is just a Minimum Viable Product. Meaning any feedback should not be based on the map, (I really just made it simple but balanced, that's it) but rather on the gamemode, so I have the CD gamemode ready when I unveil it's launch map: cd_valleywash!
Anyway, the way CountDown works, is it's similar to KotH, as it has one point, but has one 4-minute timer. When a team captures, the whole team gets a sweet crit boots
But here's the kicker: it doesn't matter who captures at all during that 4-minute period, all that matters is that you have that point when time runs out. (And yes, there is still overtime.)
Alright, have a good day :3
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