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Multi Stage Lamworth a5

gotta stack this deck

I had an itch to make a map so I figured I'd try out for the contest.

2 Stage a/d map set in a district of London.
Designed for Major Contest #18: Stack the Deck.

Gameplay Cards Featured:

#1: Map has second stage
#4: Active spawnroom directly below/above active objective (Red's stage 1 spawnroom is directly below CP 2)
#5: Spawnroom never changes, even across multiple stages (Blu keeps same spawnroom on both stage 1 and stage 2)
#7: One objective in room no bigger than 512x512 (Stage 2 CP 1 is in small room)
#9: Contains delay mechanic (Stage 1 door between CP 1 and CP 2 is delayed and opens slowly)
#10: At least two objectives within 1024hu of each other (Stage 2 CP 1 and CP 2 within 1024hu)
#11: At least one objective under a separate playable space (Stage 2 CP 1 has playable space above)
#15: At least one objective has unusual cover (Stage 2 CP 2)

Please let me know if you have feedback!

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Author
Auwi
Downloads
61
Views
276
First release
Last update
Category
Attack/Defense CP

More downloads from Auwi

Latest updates

  1. a5 released

    Changelog: Fixed missing playerclip on a roof Modified route layout between stage 2 cp1 and cp2 Fixed some missing overlays New skybox texture
  2. a4 released

    Changelog: Added plenty of skybox material in out-of-bound areas to reduce vvis compile times and optimize map (more fps too!) Added func_nobuild to shortcut door for red Fixed case where stickies would stick onto blockbullets at blu's spawn in...
  3. a3 released

    Changelog: Stage 1: Noted issues: Balance - Sometimes it was too hard for blu to push and other times they would steamroll depending on red's early set up. Pathing - It was very easy for blu to push from cp1 to cp2 given how short the distance...