Discussion in 'Mapping Questions & Discussion' started by Arhurt, Aug 28, 2008.
Working on polishing ready for the workshop upload.
Nearing the finish line myself, mostly been stuck with resolving compile issues with t-junctions but it's almost done.
Dunno if it is just me but pure white lighting when the sky is green looks weird
It's a soft cream, and I don't imagine green lighting looking good. Also that's just a sky vortex, the sky is normal coloured
i don't really like the pumpkin spam and the mid building looks kinda wierd
So now that it is October, I might as well upload some newer screenshots of the event version of Well, that I worked on last October.
As I said earlier I'm not planning on finishing it anytime soon, so I thought it would be a shame if all of my work would go to waste, without me posting anything from it.
Spoiler: additional screens
Yep this map will most likely get in
This is how it's done
The last point looks quite off currently
is this procedural generation or bad vis?
Leaked footage of the new Valve map?
On a less joking note, what is the purpose of this?
(because TF2Maps won't let me embed specific timestamps, go to 3m9s)
Nethack in TF2?
re-visited an old project.
New pitstop/garage area to serve as an intermission space for map changes to prevent the double shooting bug
Is it too late for Halloween?
Is that a decompiled map? Those user visgroups..
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