Rather than having hard shadows everywhere like CS:GO (or any modern game because realism) you can still have shadows that look a bit washed out (no hard edges), kinda like the current lightmapped shadows (which are also a bit washed out looking without hard edges and lots of contrast between something in shadows and something in direct lighting), right? But still be way better than the current blocky-ness of lightmapped shadows.Could you rephrase the question? I'm not sure that I follow.