Try making your buildings stick out in places. Be wary of being inspired by Cashworks, because many of the buildings are flat and uninteresting, and create long, straightforward routes that can be difficult to fight or maneuver through. Cashworks has been a fun map for years, but there are also reasons it hasn't been made official when several other very old maps have been (like Frontier). Think about why. It's not like Valve doesn't know it exists, or doesn't know it's popular.
The idea is nice i guessI am creating an event map for Badwater. This map event concept is the map is "broken" and the map is devied into 4 different themes. The first part of the map will be plain Badwater then the second area would be base off of barnblitz then the third area would base off of Rottenburg, then the last area would be hell. If you people think this is a horrible idea I would can the map.
If you people think this is a horrible idea I would can the map.
You know can the map. Scarp it. Delete it.Excuse me, but this sentence makes no sense.
To can something - to throw something out.Excuse me, but this sentence makes no sense.
Easier said than done. As far as I know Source can only handle localization of strings and audio, not textures and models. (Also localizing those would be considerably more difficult and time consuming.)Then how come the Russian localization doesn't already use textures that look like that?
...Or maybe they do, but only Russians know.
Easier said than done. As far as I know Source can only handle localization of strings and audio, not textures and models. (Also localizing those would be considerably more difficult and time consuming.)