WiP in WiP, post your screenshots!

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
F1SZozL.jpg

Discount Dustbowl
Wood doesn't look good there, I'd stick to the concrete pattern you've got going on the left
Forget the not-looking-good part.

->rocket engines

->wood

->???

-> not profit but a pile of burned structure
 

Idolon

they/them
aa
Feb 7, 2008
2,126
6,139
actually that makes sense. why did I not notice this?

There's a fair amount of wood at Dustbowl last and nobody seems to have questioned it. I'd worry less about the physics of it and more about how it looks (and concrete is almost certainly going to look better).
 

EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,774
Adding a new route on antiquity (not a final light compile):

EvWKfb2.jpg


Comes out here:

A8GKKs9.jpg


Iunno if this is going to help, but we'll try it and see what happens. Also fixed the exit at first spawn and opening up lobby.

cp_antiquity_b16_01.jpg cp_antiquity_b16_03.jpg

New version probably tomorrow, I have to cut some distance out of mid and that's not something I'm gonna rush.
 
Jul 5, 2016
503
296
Adding a new route on antiquity (not a final light compile):

EvWKfb2.jpg


Comes out here:

A8GKKs9.jpg


Iunno if this is going to help, but we'll try it and see what happens. Also fixed the exit at first spawn and opening up lobby.

cp_antiquity_b16_01.jpg cp_antiquity_b16_03.jpg

New version probably tomorrow, I have to cut some distance out of mid and that's not something I'm gonna rush.
The point_spotlight on the right in the 2nd picture has a odd gap between the light bulb and the light beam.