I am not sure how a brick texture blends into concrete like that.
I am not sure how a brick texture blends into concrete like that.
You could try using blend displacements with a proper blendmodulate mask. Both pd_watergate and cp_overgrown use displacement textures like that to great effect. Basically the wall as you have it now is nodraw, and then you have a displacement in the same spot. The displacement will show through the nodraw, and the blending will let you get the transistion better looking and without repetitive patterning you'd have with non-displacements.
great to see you still working on portal 2 maps! The maze with the cube of doom puzzle really scared me XD
I don't get the overwatch reference, can someone explain?
I don't get the overwatch reference, can someone explain?