Wayyyyyy too dark
Keep in mind MVM maps don't suffer too much by being dark because you're fighting glowing giant robots and not team-colored clones. There are also only 6 of you and tons of them, so team recognition is usually not an issue at all.
Wayyyyyy too dark
You say that, but TF2 is all about immediate team (and class) recognition. If you can't tell what team someone is within a nanosecond of seeing them, that area of the map will need brightening up. And who's to say that the eye-glowing isn't someone's killstreak kit?Keep in mind MVM maps don't suffer too much by being dark because you're fighting glowing giant robots and not team-colored clones. There are also only 6 of you and tons of them, so team recognition is usually not an issue at all.
Better use env_fire to clean it upbeen slacking lately,
when I came back to nothing things had started to grow, think I forgot to remove a bunch of prop_seeds, hopefully I'll be able to complete it before moss and roots takes over!
some b4 preview pics,
Where did you get those root props? Are they for download?been slacking lately,
when I came back to nothing things had started to grow, think I forgot to remove a bunch of prop_seeds, hopefully I'll be able to complete it before moss and roots takes over!
some b4 preview pics,
Map is brighter in game. Teams are easy to tell apart.You say that, but TF2 is all about immediate team (and class) recognition. If you can't tell what team someone is within a nanosecond of seeing them, that area of the map will need brightening up. And who's to say that the eye-glowing isn't someone's killstreak kit?
From my own experience you are incorrect. Skullcove was initialy in similar darkness and even when the bots had zombie skins (which were totaly diffirent to players) they had trouble spotting the bots. People wanted the map to be brighter.Keep in mind MVM maps don't suffer too much by being dark because you're fighting glowing giant robots and not team-colored clones. There are also only 6 of you and tons of them, so team recognition is usually not an issue at all.
For starters don't try to make all that into a single brush? I'm not even sure how you pulled that off.I have this complex af brush in my 3d skybox and it crashes tf2.
How can I fix it?
I have this complex af brush in my 3d skybox and it crashes tf2.
How can I fix it?
Better use env_fire to clean it up
Where did you get those root props? Are they for download?
My map's style in a single picture:this is what I will do!
I'm not sure what you mean, I did not get those roots anywhere, they just grew D:
...it looks like they are lingering around the surfaces of models and brushes in the map...cant see any standard there -- making it somewhat useless for other maps, but ill talk with the gardener, I'm pretty sure I can commit to a general set of various ivys if enough people want it!