Discussion in 'Mapping Questions & Discussion' started by Arhurt, Aug 28, 2008.
A Crash Bandicoot level remake?
Exactly! The Tomb Wader level to be specific.
Fantastic! CB3 was an integral part of my childhood.
Still working on lighting.
that window up top is way out of place. What are the pillars above it for if the wall that supports them is sitting on top of a massive glass pane?
Mmmmm... Good point. I need to change that. I didn't think of the fact that the top portion of the wall is supported by nothing but glass
Meanwhile, i'm desperately trying to make this area something i can be happy with.
Slightly more crystals:
I think the area as a whole would benefit massively from the windows not simply being a square of glass in a hole; having trims, arches and maybe separate panes. I also don't believe the crossed texture looks incredibly amazing on outside windows, where texture with panes built in may look nicer.
I'd suggest looking at the windows in Turbine (and perhaps Junction, I don't remember it too much) as they probably hit the nail on the head for spytech styled windows.
Edit: Picture showing two kinds of windows Turbine uses:
Yeah, I was looking into making trims and even making the actual window thinner than the wall itself. I appreciate the reference.
I bugged @Lain a bit, got a Speaky Peaky™
of Sierra™ Alpha™ 2d™
Since I wasn't really happy with the theme I was going for, I decided to just go for the theme I originally wanted.
Went from this
a side project i am working, have no idea what to do with it.
working on ivanpah a7
What map is that?
So has it ever been tested? It looks rather detailed for a map that may or may not have gameplay issues.
I'm guessing it's an entry for the detail contest.
You forgot that was a thing, didn't you?
Yea for the detail thing. Also I'm still banned from the group chat for spamming rick and morty quotes. pls fix
Separate names with a comma.