I'm assuming your talking about VTF edit which can be downloaded here: http://nemesis.thewavelength.net/index.php?c=178can someone link me to the vtf converter, i can't seam to find a legit one
i downloaded the installer but it said this tip of file can harm your pc, is it safe?I'm assuming your talking about VTF edit which can be downloaded here: http://nemesis.thewavelength.net/index.php?c=178
yes its safe the site has some other good tools tooi d
i downloaded the installer but it said this tip of file can harm your pc, is it safe?
how do i export an image?yes its safe the site has some other good tools too
Hit save. It's a bit convluted, but it saves as .VTFs. When it says "Export," it really means take a VTF and convert it to something like .PNG or .JPEG.how do i export an image?
i do that, and it makes 2 files of the same name, but with the VTFedit logo, is this supposed to happen?Hit save. It's a bit convluted, but it saves as .VTFs. When it says "Export," it really means take a VTF and convert it to something like .PNG or .JPEG.
Yes. There should be a .VTF and a .VMT file. one is the actual texture, the other is the code that the engine reads to tell the engine what to apply to the texture. it's kinda like materials, if you know what that means.i do that, and it makes 2 files of the same name, but with the VTFedit logo, is this supposed to happen?
because they don't show up in hammer if i put them in customYes. There should be a .VTF and a .VMT file. one is the actual texture, the other is the and i put them were after?
some kind of veteran private detective housei got bored and made this, i feel like it has very rich lore in it
A hotel detective?some kind of veteran private detective house
i got bored and made this, i feel like it has very rich lore in it
Wood grain goes in the wrong direction on this column
I'm not sure if having more than one of this poster makes sense and also it doesn't look great. I do like that its placed at the end of a long uninterrupted floor space, that's a smart move
Looks awkward how close this window comes to the ground. You won't find that in most homes because someone could fall out pretty easily (buildings with glass that goes to the ground probably have much stronger glass)
The counters don't look wide enough to really place anything on. The finish on top of them also looks kinda weird and i'd try to find another wood texture. Also think about changing the floor in this area to tile - floor finishes are an often overlooked way of making a place seem more real. Your home probably switches floor finishes between the kitchen and living room cause they have different needs
Could use a truss in here to support the roof. Also the decking likely runs in the other direction (turn it 90 degrees)
Where's the door?
Whoever was here went through the effort to place the bottles somewhere nice but placed a lot of crushed cans on the ground. Also, unless all those cans/the chair were left there by the last person to use this room, they'd likely be moved out of the way (cause they're where people would be walking)
Sprite doesn't quite line up with the center of the bulb
Columns don't just suddenly end like this. The wood wall doesn't hold itself up, it's just attached to the framing inside, so if a column like this is gone then the whole building falls over
Did they have a problem where their calendars were regularly getting destroyed, so they had to stockpile them? Were the occupants lonely enough that having multiple pin-up girls on the wall made a difference from having just one? Did they really just like the month of June?
These might make sense depending on the context of the building in its environment, but without that information, they feel out of place